The New Games
Macworld

OpenCL gets touted in Texas

Attendees at the SC08 high-performance computing conference in Austin got a progress report on OpenCL, the the Apple-spearheaded parallel computing API that figures to be a prominent new feature in the upcoming Snow Leopard update to OS X.
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AppleTell

Appletell review - Call of Duty 4: Modern Warfare

Section: Software + Apps, Games, Features, Review Genre: First-Person Shooter Format: DVD Developer: Infinity Ward Mac Port: Aspyr Studios Mac Publisher: Aspyr System Requirements: Mac OS X v10.5.4, 2GHz Intel Core 2 Duo, 1GB RAM, 128MB ATI Radeon X1600 or Nvidia GeForce FX 7300 graphics card, 8.0GB free hard disk space plus 1GB swap file, mouse and keyboard Review Computer: 2.4GHz 24” Intel Core 2 Duo iMac, 2GB RAM, 256MB ATI Radeon HD 2600 Network Feature: Internet (TCP/IP) or LAN (TCP/IP) multiplayer supported Processor Compatibility: Intel only Price: $29.99 ESRB Rating: M (intense violence, strong language, blood and gore) Availability: Out now Official Website: www.callofduty.com As has been noted numerous times here at Appletell and throughout the gaming world, there are three things you can kill in computer games without fear of reproach: Nazis, zombies and Nazi zombies. If you like, you can lump aliens in with the zombies, and you can lump robots in with the Nazis. But you can’t use cops, hookers, marching bands or video game reviewers without expecting to eventually stand before Arlen Specter to explain why the downfall of modern civilization is not because of your little video game. And yet, Call of Duty 4: Modern Warfare (CoD4) is set in a realistic, timely world in which the battles you’re fighting don’t really stray from those you might hear about on “All Things Considered.” The developers get away with this for two reasons. First, then invent militant organizations to serve as their bad guys. Second, this game is a brutal depiction of war. Brutal to an unsettling degree. It doesn’t glorify war, and it doesn’t even really lionize soldiers. If this were a movie script, John Wayne and Chuck Norris would run from it in terror. Is that the appeal of CoD4? Not entirely. It’s the gameplay itself that drives CoD4 to the upper echelon of first-person shooters. More specifically, the multiplayer gameplay, because although the single player are varied and intense, they never really feel like more than a training session for the multiplayer game. In CoD4, you play the role of a United States Marine and a British S.A.S. operative. As with other Call of Duty games, you’re sent on different missions in which you will have different roles, usually assigned to you by your commanding NPC. Sometimes you’ll snipe, sometimes you’ll lead an attack, but almost always you’ll be accompanied by a squad of fellow soldiers who help you in your quest. Keeping your comrades alive can make things easier for you, but there’s never really an emotional involvement with them. You don’t get to know the bulk of them, you just see their names over the head as they run in front of you. Although there are some powerful story elements that make this game smarter than most war games, a little more care with the story leading up to these moments would have greatly improved their emotional impact. But, the developers made the decision—and probably correctly—that a combat-based game should focus on combat. Here, CoD4 delivers. You thought previous Call of Duty games were wild? Huh uh. The action on many of these levels is just insane, with enemies attacking you from all angles and using terrain and weapons better than any AI characters I’ve ever seen. Yes, they’ll occasionally poke their head out from around the wall to give you a chance to shoot them, but by the time they do, you’ve already been killed by a grenade that seemed to come from nowhere. Even a lot of the cover provided in the game won’t protect you long. In CoD4, bullets can travel through items such as wood, so it’s no longer enough to hunker down behind a table and wait for your shot. You’ve got to create your shot by making better use of the terrain and your weapons. This makes CoD4 quite difficult. In many cases, you’ll have to die multiple times before you can even figure out who’s killing you, let alone develop a strategy for killing him/them. It’s frustrating in that matter, and I anticipate that some gamers will be turned away early. Those who stick around, however, will be rewarded with a satisfying gaming experience, and the practice necessary to compete in the multiplayer game. Thankfully, there’s a lot there to satisfy. Mac users can play PC users online, first of all. And, unlike most multiplayer first-person shooters, CoD4 is somewhat RPG-like in its approach; the character you create is rewarded for kills, assists and such, allowing you to accrue experience points that unlock further levels. These, in turn, unlock new weapons, accessories and abilities. My favorites are “Martyrdom,” in which a dying character can go all Jennifer-Grey-in-Red Dawn by blowing up the enemy with a grenade, and “Last Stand,” in which a dying character will be able to get off a few more shots before dying. It’s all very Hollywood. I expect it won’t be long before they release the “I can’t move my legs, go on without me” mod or the “Tell my wife I was thinking about her” extension. What brings all of this together, of course, are the visual and audio effects. If you’ve got the system for it, CoD4 looks fantastic, even when the action is at its most intense. The smoke and particle effects are especially amazing, and really do become strategic elements. The audio is equally stunning, totally immersing you in the action in a way that graphics alone couldn’t accomplish. Using just my iMac’s speakers, I was impressed. Playing the game with headphones, I was floored. If you’ve got a decent set of speakers, your neighbors will be hiding in their basements. Of course, all of this comes at a price. My test computer is at the high end of the system requirements, and I still couldn’t max out the graphics. My home computer, which is my normal test system, is at the bottom end, and I had to dumb things down to the point where I knew I wasn’t doing the game justice. The game still plays, but it looses a lot of its punch. I’ve read numerous reports/reviews that claim Call of Duty 4: Modern Warfare is the greatest first-person shooter of all time. I attribute that more to the emotional impact of the surprising turns along the way, but that doesn’t mean this isn’t an amazing game. The single player game seems shorter than previous Call of Duty games (setting aside all the restarts, of course), but flows well and serves as excellent training for the multiplayer version. There, you’ll be able to kill hours at a time, if you’re inclined to do so. You could also pop in and out within half an hour and still have plenty of fun. Well, as much fun as one can have in a game without zombies and robots. Appletell Rating Buy Call of Duty 4 Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - Blizzard releases Wrath of the Lich...

Wrath of the Lich King, the second expansion pack for World of Warcraft, has been released.
11/13/08
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Macworld - Ambrosia releases Aquaria game for...

Aquaria, an award-winning 2D scrolling underwater action game, is now available for the Mac.
11/13/08
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Macworld - EVE Online premium graphics pack...

EVE Online's premium graphics pack was finally shown running natively on the Mac, and is due soon.
11/12/08
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Macworld - Penny Arcade Episode Two game released

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
10/30/08
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Forbes Mario V. Apple: On Like 'Donkey Kong'

Fanboys freaked when we suggested Steve Jobs would go after the handheld gaming market. Well guess what?He is.
09/26/08
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Forbes Mario V. Apple: On Like 'Donkey Kong'

Fanboys freaked when we suggested Steve Jobs would go after the handheld gaming market. Well guess what? He is.
09/26/08
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PCWorld GameOn

July PC Game Sales: Nancy Drew Tops The Sims 2, World of Warcraft

I've played every single one of the games in NPD Group's July US top 20 PC game bestsellers, except for the number one spot-stealer, Nancy Drew and The Phantom of Venice. It's an adventure game designed by Her Interactive,...
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PCWorld GameOn

Stardock Says You Have Rights, PC Gamers

In the boldest, wisest, and frankly coolest collection of axioms I've ever seen a developer lobby in three decades of PC gaming, Galactic Civilizations designer Stardock today released a 'Gamer's Bill of Rights' describing what gamers should expect from...
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AppleTell Appletell review - Enemy Territory:...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Team-based first-person shooter Format: DVD Developer: Splash Damage and Nerve Software ...
08/12/08
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Macworld - Review: Penny Arcade Adventures,...

This game combines weird characters, dark comedy, and a thoroughly deranged plot to create a unique world.
11/13/08
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Arstechnica PC Gaming Alliance: "We are the...

The PC Gaming Alliance wants PC gamers to stand and be counted, and PCGA President Randy Stude wants his games to play on all his machines. Ars talks to the outspoken gamer...
11/11/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
11/07/08
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Macworld - City of Heroes MMO is Mac-bound

City of Heroes, the massively multiplayer online game featuring superheroes, is at long last coming to the Mac.
10/30/08
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AppleTell Appletell Review - Fable: The Lost...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Action/RPG Format: DVD Developer: Lionhead Studios Macintosh Developer: Robosoft...
07/25/08
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Appletell review - Battlestations: Midway

Section: Apple, Software + Apps, Games, Features, Review Genre: Action, real-time tactics Format: DVD Developer: Eidos Interactive Mac Port: Robosoft Technologies Mac Publisher: Feral Interactive System Requirements: Mac OS X v10.4, 1.83GHz Intel processor, 512 MB RAM, 128 MB VRam, DVD ROM. Review Computer: 17” iMac, 1.8 GHz Intel Core Duo, 2 GB RAM, 128MB ATI Radeon X1600 Network Feature: Yes Processor Compatibility: Intel Only Price: $50.00 ESRB Rating: T Availability: Out now Official Website: www.battlestations.net Whether you’re in a warship, aircraft or submarine, you control the battle and lead it every step of the mission. Battlestations: Midway allows you to choose a different path on which to play the game. U.S. Campaign, Naval Academy, Ship Challenge, Plane Challenge and the Submarine Challenge are the five different battles of which you can take control. So, if you’re playing the Ship Challenge and are really getting annoyed from the submarine shooting missiles at your cruiser, play as a submarine and demolish a ship. This fast, action-packed game has stunning graphics that make you wonder if they could get any better. Leading and controlling your ship, submarine, aircraft, shipyard or airfield requires more skill than pointing and shooting, such as creating tactics to avoid the emenies and complete your mission. Each unit has its own unique features which change gameplay and keeps it interesting. The graphics of all of the units are filled with incredible detail, whether it be a “Brewster F2A Buffalo” aircraft from the American fleet or a Japanese “Akagi” warship. Even when zooming in, the textures on all of units have great levels of detail. You don’t need a powerhouse Mac Pro to crank up the graphic settings. Some games require heavy processing power, but my two-year-old iMac (Specs above) handled it quite nicely. While I did see a slight increase in graphics quailty when I ran it on a newer iMac with twice the graphics memory, it isn’t CPU intensive. Robosoft Technologies did a great job porting the game to the Mac. I’ve played a bunch of games that are ported to the Mac poorly and they hog up your RAM and CPU usage. Some of those games are virtualized for the Mac, which gives you sluggish gameplay and doesn’t take full use of your computer. In addition, Robosoft gave the game some traditional Mac features, such as automatically pausing the current iTunes Song when launching the game. As for the action, I found it hard to hit opponents when moving fast, but slowing down makes you more vulnerable to being gunned down. But, what’s the fun when it’s too easy? The only thing I struggled with was my Mighty Mouse, which kept throwing me off the screen. It ended up having dirt in the clickwheel. Before playing, I’d suggest cleaning it out, if you’ve got one. On another side of controlling the game, each unit has a different method of controlling it. While they all may be reletaviely easy, it does take some time and would’ve been easier if they had standardized controls for all units. Let’s get a little deeper into the gameplay. When you initially choose a path to play, you’ll be asked to complete certain missions, such as travel to the US ship or “Bomb the Mini-Sub!” Some tasks take quite a while and require lots of planning and thought, while others can be simple and quick. In addition you’ll be switching to new units almost every task. As previously mentioned, you may feel the need to pause to the menu for a second to review the new controls for the unit. Since you switch units so often, you’ll eventually get used to it, but it does get annoying. Leading battles alone in a variety of units is plenty of fun, but multiplayer makes it all the better. The game uses GameRanger for online play, which allows up to 8 players to play together anywhere in the world. Online play can get fun with up to 100 different warships, aircrafts and subs all fighting it out. Multiplayer gameplay gets players to work together, where each player would control a different group of units. Loading screens are quick on just about every Intel Mac, so you can get in to the game fast after every mission. Whether you’re playing a sub, aircraft or one of the other 60 units, or leading massive battlefields you’re sure to have plenty of fun in the war. Appletell Rating: Buy Battlestations: Midway Full Story » | Written by Nicholas Montgomery for Appletell. | Comment on this Article »
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Arstechnica

Microsoft isn't doing all it should to help PC gaming

Microsoft may be responsible for the foundation of Windows-based gaming, but its recent efforts to help the waning PC gaming industry have done little: developers and gamers alike are clamoring for more love from Microsoft.Read More...
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AppleTell Appletell review - Sid Meier’s Pirates

Section: Software + Apps, Games, Features, Review Genre: Action/Sim Format: DVD Developer: Firaxis Mac Port: Robosoft Technologies Mac Publisher: Feral Interactive System...
10/23/08
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AppleTell Macintosh/iPhone software update...

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Yahoo! News At E3, video games shift their aim to...

USATODAY.com - This year's downscaled E3 video game expo drew about 4,500 gamemakers, analysts, retailers and journalists to L.A. last week - less than a tenth of E3's size two...
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AppleTell Macintosh/iPhone software update...

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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
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AppleTell Appletell review - Mystery Mansion...

Section: iPod + iTunes, iTunes, iPod, iPod nano, Features, Review Genre: Pinball sim Format: iPod game Developer: Gameloft S.A. Minimum Requirements: 3G iPod nano, iPod...
09/23/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, iPod + iTunes, iPhone + Communications, Mac + ComputersMacintosh and iPhone software updates and announcements for September 19, 2008: codefromtokyo...
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AppleTell Macintosh/iPhone software update...

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