The New Games
AppleTell

Blizzard confirms Diablo III; Will be released for Mac and PC

Section: Software + Apps, Games, Mac + Computers, Software, OriginalsFans of the Diablo series have finally gotten their wish; Diablo III is under development. Blizzard confirmed this at the Blizzard Worldwide Invitational yesterday in Paris, France. According to Mike Morhaime, CEO and co-founder of Blizzard Entertainment, Blizzard has wanted to expand the Diablo series for a long time. Mike said, “We know that players for many years [have been waiting for] a return of the series, so we are very excited to share this announcement with all of you here in Paris and the whole world today.” I logged onto the Blizzard website as soon as I heard the news, and Diablo III already has its own website and forum. Blizzard also has the Diablo III cinematic trailer. If that isn’t enough to whet your appetite, you can watch 20 minutes of gameplay footage. Those familiar with the Diablo series will see Deckard Cain make a return in Diablo III. What his role will be in game is unknown. There will be five different classes to play in Diablo III; however, the gameplay video focuses on the Barbarian class (which is the class I usually played in Diablo II). The Barbarian will be able to use Cleave, Ground Stomp, Seismic Slam, and Whirlwind. We’ll also see the introduction of a new class: the Witch Doctor. This is a powerful class that really lays on pain with spells such as Confusion, Firebomb, Horrify, Locust Swarm, and Soul Harvest. He also has pets that he can call to lay on additional damage. You’ll need all the power. Checking out the Beasitary on Blizzard’s website, you will encounter at least five different enemies in Diablo III. Currently there are four beasts that will be in the game: Undead, Khazra, Gnarled Walkers, and the Dark Cultists. There will be tons of new visual and special effects added to the game. Additionally, there will be a random level generator so each level will be unique. Diablo III will also be getting a brand-new 3D graphic environment. It’s based on Havoc physics, so players will be able to interact with and destroy their environment...but watch out; the environment can work for you and against you! Other features we’ll be seeing are full-zoom, a customizable hotbar (which I’m loving) which will enable you to get to your items in your inventory a lot faster. I got into them when I was playing World of Warcraft. I’m hoping we can make our own macros. What we won’t see are more health potions or mana pots. Instead players will have to walk across floating orbs to get health benefits. I’m not sure how I’ll feel about this at the moment, I’ll just have to wait and see for myself. I’m a huge fan of the Diablo series. I was introduced to the series in 2000 while in my local Best Buy. The Diablo II cover intrigued me, so I picked it up and read about the game. I liked what I read, so I was sold. Diablo is an action role playing game involving a lot of hacking and slashing in dungeon environments...I loved it. I preferred playing the Barbarian in Diablo II, and had a blast hacking and slashing my way through dungeons and laying on the pain to any zombie that foolishly got in my way. I’m also a big fan of solo gaming, and that is mainly how I played in World of Warcraft and many of my Xbox games which, at times, made the tasks challenging. Diablo III will focus on cooperative play. I might like having to group up with other players in order to complete some of the missions. P2P gameplay will be available online at Battle.net. Unlike World of Warcraft, which is subscription based, Battle.net is free. Battle.net launched with the original Diablo in 1997. When will the game be released? Blizzard isn’t saying. It most likely will be released after Starcraft III. To say I’m looking forward to this game is an understatement. Although I’m hoping we’ll see it released next year, I don’t want Blizzard to rush the game. Take the time, make it great and I’ll be playing this Blizzard III on my MacBook Pro for a long time. Product [Diablo III] Full Story » | Written by Opal Tribble for Appletell. | Comment on this Article »
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TUAW

Lugaru shows why game devs should support OS X and Linux

Jeff Rosen of Wolfire Games has an intriguing post up about why developers of videogames like himself should go out of their way to support the OS X and Linux markets. Their game, Lugaru, is available on Windows, OS X and Linux, and the upcoming sequel, Overgrowth, is also being developed for OS X. Rosen says right out that the prevailing opinion, that the smaller markets aren't worth developing for because the audience isn't there, is just plain wrong -- Mac sales accounted for a full half of Lugaru's sales. The people who are buying software, his data seems to say, are using Macs.And he has five main points why it's worth the time and effort to release builds on these smaller platforms: you have sites like ours (and the great Inside Mac Games) to talk about your game for you. We Mac gamers respect companies that take the time to make sure we have just as great a gaming experience as our PC counterparts, and we talk about it when they do. He says that a Linux version gained them a mention on Slashdot, one place they'd likely never have been mentioned if they were "just another Windows game." And power users are often Mac users as well -- you want someone who will spend an entire night coming up with new content for your game just because they love it so much? Mac users are nothing if not disturbingly obsessive about the software they love.Good points all around. Many game developers, both large and small, continue to scoff at the Mac markets as too small while at the same time wondering why they can't get a foothold of a community on the Internet. Of course, releasing a Mac version doesn't guarantee you higher sales and a rabid group of fans -- you have to make a good game first and foremost. But some of the most influential and insightful game players online are Mac users, and by shrugging them off as "not a big enough audience," you're shooting yourself in the foot.TUAWLugaru shows why game devs should support OS X and Linux originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Dec 2008 15:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
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Macworld - City of Heroes MMO is Mac-bound

City of Heroes, the massively multiplayer online game featuring superheroes, is at long last coming to the Mac.
10/30/08
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Macworld - THQ offers Wall•E game for Mac,...

Wall•E, Disney/Pixar's new movie, has also spawned video games for numerous platforms including the Mac.
06/24/08
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Macworld - EVE Online premium graphics pack...

EVE Online's premium graphics pack was finally shown running natively on the Mac, and is due soon.
11/12/08
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Macworld - Ambrosia releases Aquaria game for...

Aquaria, an award-winning 2D scrolling underwater action game, is now available for the Mac.
11/13/08
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Macworld - GameTree Online offers Mac game...

GameTree Online, TransGaming's new game portal for the Mac, is officially out of beta and will serve as a way for Mac gamers to get their hands on new titles.
06/10/08
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Macworld - OpenCL gets touted in Texas

Attendees at the SC08 high-performance computing conference in Austin got a progress report on OpenCL, the the Apple-spearheaded parallel computing API that figures to be a...
11/18/08
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Macworld

EVE Online: Quantum Rise expansion coming Nov. 11

CCP Games has announced November 11, 2008 as the release date for the latest expansion to EVE Online, its Massively Multiplayer Online Game (MMOG) for Mac OS X, Windows and Linux.
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AppleTell

Appletell review - Call of Duty 4: Modern Warfare

Section: Software + Apps, Games, Features, Review Genre: First-Person Shooter Format: DVD Developer: Infinity Ward Mac Port: Aspyr Studios Mac Publisher: Aspyr System Requirements: Mac OS X v10.5.4, 2GHz Intel Core 2 Duo, 1GB RAM, 128MB ATI Radeon X1600 or Nvidia GeForce FX 7300 graphics card, 8.0GB free hard disk space plus 1GB swap file, mouse and keyboard Review Computer: 2.4GHz 24” Intel Core 2 Duo iMac, 2GB RAM, 256MB ATI Radeon HD 2600 Network Feature: Internet (TCP/IP) or LAN (TCP/IP) multiplayer supported Processor Compatibility: Intel only Price: $29.99 ESRB Rating: M (intense violence, strong language, blood and gore) Availability: Out now Official Website: www.callofduty.com As has been noted numerous times here at Appletell and throughout the gaming world, there are three things you can kill in computer games without fear of reproach: Nazis, zombies and Nazi zombies. If you like, you can lump aliens in with the zombies, and you can lump robots in with the Nazis. But you can’t use cops, hookers, marching bands or video game reviewers without expecting to eventually stand before Arlen Specter to explain why the downfall of modern civilization is not because of your little video game. And yet, Call of Duty 4: Modern Warfare (CoD4) is set in a realistic, timely world in which the battles you’re fighting don’t really stray from those you might hear about on “All Things Considered.” The developers get away with this for two reasons. First, then invent militant organizations to serve as their bad guys. Second, this game is a brutal depiction of war. Brutal to an unsettling degree. It doesn’t glorify war, and it doesn’t even really lionize soldiers. If this were a movie script, John Wayne and Chuck Norris would run from it in terror. Is that the appeal of CoD4? Not entirely. It’s the gameplay itself that drives CoD4 to the upper echelon of first-person shooters. More specifically, the multiplayer gameplay, because although the single player are varied and intense, they never really feel like more than a training session for the multiplayer game. In CoD4, you play the role of a United States Marine and a British S.A.S. operative. As with other Call of Duty games, you’re sent on different missions in which you will have different roles, usually assigned to you by your commanding NPC. Sometimes you’ll snipe, sometimes you’ll lead an attack, but almost always you’ll be accompanied by a squad of fellow soldiers who help you in your quest. Keeping your comrades alive can make things easier for you, but there’s never really an emotional involvement with them. You don’t get to know the bulk of them, you just see their names over the head as they run in front of you. Although there are some powerful story elements that make this game smarter than most war games, a little more care with the story leading up to these moments would have greatly improved their emotional impact. But, the developers made the decision—and probably correctly—that a combat-based game should focus on combat. Here, CoD4 delivers. You thought previous Call of Duty games were wild? Huh uh. The action on many of these levels is just insane, with enemies attacking you from all angles and using terrain and weapons better than any AI characters I’ve ever seen. Yes, they’ll occasionally poke their head out from around the wall to give you a chance to shoot them, but by the time they do, you’ve already been killed by a grenade that seemed to come from nowhere. Even a lot of the cover provided in the game won’t protect you long. In CoD4, bullets can travel through items such as wood, so it’s no longer enough to hunker down behind a table and wait for your shot. You’ve got to create your shot by making better use of the terrain and your weapons. This makes CoD4 quite difficult. In many cases, you’ll have to die multiple times before you can even figure out who’s killing you, let alone develop a strategy for killing him/them. It’s frustrating in that matter, and I anticipate that some gamers will be turned away early. Those who stick around, however, will be rewarded with a satisfying gaming experience, and the practice necessary to compete in the multiplayer game. Thankfully, there’s a lot there to satisfy. Mac users can play PC users online, first of all. And, unlike most multiplayer first-person shooters, CoD4 is somewhat RPG-like in its approach; the character you create is rewarded for kills, assists and such, allowing you to accrue experience points that unlock further levels. These, in turn, unlock new weapons, accessories and abilities. My favorites are “Martyrdom,” in which a dying character can go all Jennifer-Grey-in-Red Dawn by blowing up the enemy with a grenade, and “Last Stand,” in which a dying character will be able to get off a few more shots before dying. It’s all very Hollywood. I expect it won’t be long before they release the “I can’t move my legs, go on without me” mod or the “Tell my wife I was thinking about her” extension. What brings all of this together, of course, are the visual and audio effects. If you’ve got the system for it, CoD4 looks fantastic, even when the action is at its most intense. The smoke and particle effects are especially amazing, and really do become strategic elements. The audio is equally stunning, totally immersing you in the action in a way that graphics alone couldn’t accomplish. Using just my iMac’s speakers, I was impressed. Playing the game with headphones, I was floored. If you’ve got a decent set of speakers, your neighbors will be hiding in their basements. Of course, all of this comes at a price. My test computer is at the high end of the system requirements, and I still couldn’t max out the graphics. My home computer, which is my normal test system, is at the bottom end, and I had to dumb things down to the point where I knew I wasn’t doing the game justice. The game still plays, but it looses a lot of its punch. I’ve read numerous reports/reviews that claim Call of Duty 4: Modern Warfare is the greatest first-person shooter of all time. I attribute that more to the emotional impact of the surprising turns along the way, but that doesn’t mean this isn’t an amazing game. The single player game seems shorter than previous Call of Duty games (setting aside all the restarts, of course), but flows well and serves as excellent training for the multiplayer version. There, you’ll be able to kill hours at a time, if you’re inclined to do so. You could also pop in and out within half an hour and still have plenty of fun. Well, as much fun as one can have in a game without zombies and robots. Appletell Rating Buy Call of Duty 4 Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - National Geographic launches Games...

National Geographic's new games division will bring titles to the Mac and iPhone, among other platforms.
11/18/08
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AppleTell City of Heroes comes to Mac OS X

Section: Software + Apps, Games, Mac + Computers, Software Another popular MMO, known as City of Heroes, has made its way to the Mac OS X operating system. Mac users already...
01/10/09
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Macworld - Aspyr delays Mac Call of Duty 4 to...

Call of Duty 4 is going to take a while longer to come to the Mac, according to Aspyr.
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AppleTell Geneforge 5: Overthrow, turn-based...

Section: Software + Apps, GamesThe Geneforge story is finally coming to a close. Last week, Spiderweb Software, Inc., announced the release of Geneforge 5: Overthrow for...
12/01/08
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Macworld - Battlestations: Midway coming to Mac...

Feral will release a Mac conversion of Battlestations: Midway, the action strategy game set in World War II, on June 27th.
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macNN Instant Action gaming portal to gain...

Garage Games' Instant Action portal should soon open to Mac gamers, according to the company. Instant Action is a web-based gaming service, but one which concentrates less on...
05/13/08
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AppleTell

Atari 2600 controller is USB, OS X compatible

Section: Software + Apps, Games, Mac + Computers, PeripheralsHard to get more old school than this: Legacy Consumer Electronics has released an Atari 2600 joystick with a USB port.It’s compatible with OS X, Windows, and Linux, and is sure to provide hours of enjoyment until your hands get horrible, crippling cramps from the harsh plastic edges. But I ask you, who really knew about ergonomics in those days? Finally - a controller to play video games the way they should be played - OLD SCHOOL STYLE !!! Tired of trying to play video games with a keyboard/mouse? Tired of trying to use a thumbstick, flight yoke, or other thumbpad designed controllers to play video games and they just don’t work right and your game play suffers? The answer is here at long last, the classic joystick controller! Note that Legacy isn’t mentioning the name “Atari” anywhere on their store page, so hopefully this beautiful piece of nostalgia won’t run into any licensing issues. Also no word on how to configure it for use with a particular game, although they state that it should work with “almost any game that can map and use a Standard Gamepad as a controller.” The controller costs $14.99 (plus shipping, discount if you buy more than one). Product [Classic joystick controller] Full Story » | Written by Bill Stiteler for Appletell. | Comment on this Article »
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macNN

Commander/Napoleon for OS X, SlotZ Racer for iPhone

Freeverse and Slitherine today announced two new game title -- one for the iPhone and one for Mac OS X. The developer noted the upcoming release of Commander - Napoleon at War for the Mac OS X as well as the release of SlotZ Racer for iPhone/iPod touch. Commander: Napoleon at War is the second game in the Commander series, taking the Commander: Europe at War engine "to the next level." Building on...
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Macworld - Review: VMWare Fusion 2.0.1

VMware Fusion 2.0 lets you run Windows and other operating systems within the Mac OS X on an Intel-powered Macs. The new Fusion has bug fixes and many new features designed to...
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Macworld - The new rules for buying a Mac

The world has a lot of unwritten rules: In social etiquette. In baseball. And in buying computers. For years, we have unquestioningly followed numerous unwritten rules when...
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, Mac + Computers, Software Macintosh and iPhone software updates and announcements for August 26, 2008: On the go...
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AppleTell Appletell review - Age of Empires...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Real Time Strategy Format: DVD Developer: Ensemble Studios, Big Huge Games Mac Port:...
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Macworld - Bioware’s Jade Empire game comes to...

Jade Empire Special Edition, an action RPG set in ancient China, has come to the Mac courtesy of TransGaming.
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AppleTell Appletell review - Jeopardy! Deluxe...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Quiz/Game Show Format: Download or CD Developer: Encore Publisher: Freeverse Minimum...
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod Accessories, Cases, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers,...
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, iPod + iTunes, iPhone + Communications, Mac + ComputersMacintosh and iPhone software updates and announcements for September 19, 2008: codefromtokyo...
09/20/08
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