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iPod Game Review: Pole Position: Remix

Section: iPod + iTunes, iPod, iPod nano, Features, Review Genre: Sports Format: iPod Game (Download from iTunes Store) Developer: Namco Networks America Inc. Compatible iPods: iPod nano (3rd generation), iPod classic, and iPod (5th generation). They cannot be played on your computer, nor are they compatible with other iPod models including the iPhone and the iPod touch. Review iPod: iPod nano (3rd generation) and iPod (5th generation) Price: $5.99 ESRB Rating: N/A Availability: Now Demo: No After owning my iPod for a few months, I decided to purchase a few games to play while listening to some tunes and podcasts. Pole Position: Remix was one of them. After playing one race, I quickly felt the style of gameplay was much different. Your average racing game doesn’t force you to pause a few seconds then start racing again after you smash your car into a sign, wall or another opponent, it just dents your car. Your steering must be precise or you’ll end up going into a puddle or gas spill, crashing, then starting up again a few seconds later. While it can get annoying when you have the almost natural instinct to crash into other cars and knock them off the road, Pole Position: Remix does bring the classic 80s style of gameplay to your iPod. Racing in cockpit view the entire game, you must first quailify to race by achieving points based on the distance raced. The whole points system is also quite strange. In a typical racing game, you must pass the opponents and try to get first place. In Pole Position, try to go as fast as possible (without crashing) to gain points. At the end of the race, whoever has the most points wins. You’ll get extra points for passing other cars, but if you pass everyone at the start, more cars will appear ahead of you later in the race. The racing for points style of gameplay isn’t bad, it just takes some time to get used to. You’ll also be able to race the famous four tracks of the game: Namco, Speedway, Wonder, and Seaside. A fifth and new track—Misaki Point—comes in the iPod version. When racing in these five tracks you’ll notice that all the billboards are filled with album artwork from the content on your iPod. When you pass certain races, you’ll be able to unlock cockpit themes based on other classic Namco games from the 80’s; like PAC-MAN, Galaga and Dig-Dug. Racing in a bit of style defiently adds to change up the environment. This game keeps all of the elements of the classic game with added features for the iPod. The game is great if you’d like a fast game that’ll get your thumb spinning around the clickwheel while you listen to some tunes. Graphics aren’t the best compared to some other iPod games, but the original game’s weren’t that good, either. And while Pole Position: Remix is playable on the Nano, it’ll be a bit harder because of the small click wheel. Appletell Rating: Purchase Pole Position: Remix Full Story » | Written by Nicholas Montgomery for Appletell. | Comment on this Article »
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AppleTell

Note to journalists who don’t play games: The iPhone will not kill the DS or PSP

Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming. You can’t mash buttons if you don’t have buttons. The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control. Tilt. You’ve got no other choice. Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.” So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable. Rumored controls for rumored iPhone/iPod touch version of Quake 30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.) There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably. Super Steveoid Brothers Prime: Liberty City...only on the iPhone? In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening. Mario. More fun than Joe the Plumber, and apparently a better plumber, too. The “funnest iPod ever,” yes, but not “funner” than the DS or PSP. Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be? Even with this potential, when I’m looking to play a game—and I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"—I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners. What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if not—if the iPhone and iPod touch are enough to suit your gaming needs—then you weren’t likely to drop $130 to $170 on a gaming system to begin with. So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world. A much less productive world, granted, but a happy one. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - Review: ToCA Race Driver 3 game

Deep and varied races make ToCA Race Driver 3 a compelling game for any fan of racing.
12/03/08
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macenstein Review: Marware Game Grip is a triple...

At first glance the Marware Game Grip looks like the holy grail of iPhone gaming – a gaming controller for the iPhone that will free you from the sometimes flakiness of touch...
11/18/08
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TUAW First Look: Fastlane Street Racing

When I showed this to my brother he remarked that it looked almost as good as any PSP game. Featuring a ton of cars, tracks and simple gameplay, Fastlane Street Racing (App...
11/18/08
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Macworld - Review: Prince of Persia: The Two...

Prince of Persia: The Two Thrones offers players a diverse gaming experience with challenging combat, stealth, and platforming elements. While the plot is forgettable and the...
10/31/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/23/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/07/08
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Macworld

World of Warcraft Preview: Up close with the Lich King

Blizzard has released its second full World of Warcraft expansion, Wrath of the Lich King. Chris Holt talks to Blizzard’s Alex Afrasiabi about the state of the World of Warcraft.
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Macworld

Review: Call of Duty 4: Modern Warfare game

From its visually stunning beginning to its emotionally wrenching ending, Call of Duty: Modern Warfare is a surprisingly deep, rich, and unique approach to the first-person shooter.
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Macworld - Namco brings Pole Position to iPhone

Namco has released a version of its racing game Pole Position: Remix for the iPhone and iPod touch.
09/30/08
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AppleTell So Hot Right Now: Top 10 Appletell...

Section: Haven’t caught all of the Appletell news this week?  Here’s your chance to catch up on this week’s top 10 articles! Stephen Colbert:  “Killer iPhones” the...
08/22/08
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Macworld - Cro-Mag Rally for iPhone

While the novelty of this racing game can wear off quickly, Cro-Mag Rally is a fine game for the iPhone and iPod touch that really demonstrates what this early generation of...
07/24/08
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AppleTell Appletell Review: Crash Bandicoot...

Section: iPod + iTunes, iPod touch, iTunes, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, Review Genre: Action Developer: Vivendi Games Mobile File Size:...
07/21/08
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AppleTell Appletell review: Wingnuts Moto Racer...

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, Review Genre: Racing Developer: Freeverse File Size: 15.1MB Version...
07/19/08
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iLounge News: Gameloft releases Asphalt 4 for...

Gameloft S.A. has released its Asphalt 4: Elite Racing game for the fifth-generation iPod, iPod classic, and third- and fourth-generation iPod nano. Previously released for the...
12/03/08
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TUAW

Preview: GTS World Racing for iPhone / iPod touch

digg_url = 'http://www.tuaw.com/2008/08/08/preview-gts-world-racing-for-iphone-ipod-touch/'; If there's one company in the world that is in the business of keeping people happy, it's Astraware. They're a UK-based development firm that excels in writing games for handheld devices. In the past, they've published games like Bejeweled 2, Cubis, and Zuma for Palm and Windows Mobile, and now they're entering the iPhone market with a splash. GTS World Racing is an arcade-style racing game licensed from Pazzazz Games that, like Crash Bandicoot Nitro Kart 3D, uses the accelerometers in the iPhone / iPod touch for control. Tilting the iPhone left or right steers your car, tilting forward accelerates the car, and tilting back applies the brakes. The game provides 64 different track layouts, so you're not likely to get bored going around the same track again and again. There are 16 different worldwide locations for backdrops, as well as three different car types and four different levels of difficulty (I hate to admit that I'm still stuck at the "Easy" level...). You can also play your own music in the background if you tire of the built-in soundtrack.This post will be updated when GTS World Racing appears in the App Store at a US$7.99 price. In the interest of full disclosure, the author has had a long-term reviewing relationship with Astraware. Gallery: GTSWRRead | Permalink | Email this | Comments
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AppleTell

Macintosh/iPhone software update round-up - November 21-23, 2008

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone Accessories, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and iPhone software updates and announcements for November 21-23, 2008: Need to take a break? Then take a spin with oeFun’s Stress Toy. Stress Toy improves upon the original by adding new features and integrating a mini browser to access other oeFun applications on the App Store. Stress Toy comes with a new free spinning board and an additional planetary themed board. Each board is a grid of 5 x 7 blocks which can be spun using the finger “flick” gesture. You can spin the blocks left, right, up or down. Each board has a different theme, offering a variety of play possibilities. Make a doodle or solve a picture puzzle, it’s all up to how you play! Bad Dog Apps has announced the availability of BdEmailer for the iPhone and iTouch. The upgrade to BdEmailer brings even more functionality to the power user. One of the unique features is the ability to send direct responses via SMTP directly form inside of BdEmailer. BdEmailer adds the ability to use multiple email addresses, save any number of working email as a draft or favorite or recall stored replies instead of re-typing a response. Ergonis Software has announced the release of PopChar X 4.1.1, the award-winning tool for inserting special characters into your documents across all Mac OS X applications. The maintenance release works around a problem with inserting characters in FreeHand 10 and contains a number of fixes for user-reported issues, particularly unexpected termination of PopChar when collapsing or expanding Unicode groups. Michigan based Humble Daisy is pleased to announce ProfCast 2.3.0 Beta, a major update to their flagship lecture recording and podcast creation solution for Mac OS X. ProfCast is a versatile, powerful, yet very simple to use tool for recording lectures including PowerPoint and/or Keynote slides for creating enhanced podcasts. ProfCast offers an integrated workflow that makes creating, recording, and publishing podcasts easy. Version 2.3.0 includes many improvements and bug fixes. Jumsoft has announced the addition of goodies, a free and premium-quality product line, to its 10 Keynote Themes. Professional themes, such as Artistic, Black Table, Black, Education Pro, Iron, Jeans, Old Paper, Portable Pro, Simple, and Wood are available in 1280x1024, 1600x1024, 1680x1050, 1920x1200 and 2560x1600 sizes. Macgamestore.com today announced the exclusive Mac release of Book of Legends, a new puzzle/adventure game. The game was develop by Banzai and published by Canadian-based Gogii Games. In Book of Legends, gamers travel 5 countries. It features a captivating story line, puzzle and hidden objects combined. Follow Zoe and Charleston Black as they unravel a mystery contained within a long forgotten book about one of the world’s most mysterious legend of all, Excalibur. Freeverse has today announced that Moto Chaser, the #1 best selling game in the iTunes App Store for four weeks, has been updated to version 1.3. This free update enhances the popular racing game by adding “Arcade” steering, which reduces oversteering without compromising sensitivity, allowing for easier navigation of your motorcycle around hairpin turns. Freeverse also announced updates to two of their other popular iPhone titles: Flick Bowling and Burning Monkey Casino. Griffin Technology, Inc., has announced the availability of RoadTrip with SmartScan for iPhone. This latest iteration of RoadTrip marks Griffin’s third FM transmitter certified for use with Apple’s iPhone and iPhone 3G. RoadTrip with SmartScan provides a convenient way for music lovers to send music wirelessly from iPhone or iPod to their car’s stereo FM system. RoadTrip uses interchangeable, model-specific cradles for iPhone or iPod securely on a flexible steel neck. RoadTrip plugs into the vehicle’s cigarette lighter or 12-volt accessory socket to charge the user’s iPhone or iPod while it’s playing. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - iPhone game roundup: Wave Blazer,...

iPhone games galore, once again -- here's a roundup of recent releases you might be interested in.
11/26/08
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Macworld - Apple shines spotlight on third-party...

Apple on Wednesday hosted a press briefing, in which it let six iPhone app developers show off their current and forthcoming software products for the holiday season. ...
11/20/08
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Macworld - New iPhone game roundup: Guitar Rock...

Many new iPhone games have appeared on the App Store in recent days -- here are a few of them for your consideration.
11/18/08
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AppleTell Freeverse’s Moto Racer and Sudoku...

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & AppsFreeverse announced its Moto Racer and Big Bang Sudoku games for iPhone and iPod Touch are...
07/11/08
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Yahoo! News New iPhone 3G puts Apple in the game...

Reuters - Apple Inc.'s new iPhone 3G and accompanying App Store is set to put the company known for technology innovation into another lucrative space -- gaming.
07/11/08
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Macworld - A first look at the App Store

Even before Apple has released its iPhone 2.0 software, iTunes 7.7 has unlocked the App Store -- here's a first look.
07/10/08
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AppleTell Freeverse announces iPhone games

Section: iPhone + Communications, iPhone SDK & AppsFreeverse, Inc. today revealed plans to release more than a dozen game titles for iPhone and iPod Touch. Available immediately...
07/09/08
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macNN Mercedes Benz C63 AMG multimedia...

Mercedes-Benz and 29HD Network have released a multimedia app for the iPhone or iPod touch that features the new C63 AMG. Although the app doesn't provide the driving game...
10/22/08
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