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Appletell review - Call of Duty 4: Modern Warfare

Section: Software + Apps, Games, Features, Review Genre: First-Person Shooter Format: DVD Developer: Infinity Ward Mac Port: Aspyr Studios Mac Publisher: Aspyr System Requirements: Mac OS X v10.5.4, 2GHz Intel Core 2 Duo, 1GB RAM, 128MB ATI Radeon X1600 or Nvidia GeForce FX 7300 graphics card, 8.0GB free hard disk space plus 1GB swap file, mouse and keyboard Review Computer: 2.4GHz 24” Intel Core 2 Duo iMac, 2GB RAM, 256MB ATI Radeon HD 2600 Network Feature: Internet (TCP/IP) or LAN (TCP/IP) multiplayer supported Processor Compatibility: Intel only Price: $29.99 ESRB Rating: M (intense violence, strong language, blood and gore) Availability: Out now Official Website: www.callofduty.com As has been noted numerous times here at Appletell and throughout the gaming world, there are three things you can kill in computer games without fear of reproach: Nazis, zombies and Nazi zombies. If you like, you can lump aliens in with the zombies, and you can lump robots in with the Nazis. But you can’t use cops, hookers, marching bands or video game reviewers without expecting to eventually stand before Arlen Specter to explain why the downfall of modern civilization is not because of your little video game. And yet, Call of Duty 4: Modern Warfare (CoD4) is set in a realistic, timely world in which the battles you’re fighting don’t really stray from those you might hear about on “All Things Considered.” The developers get away with this for two reasons. First, then invent militant organizations to serve as their bad guys. Second, this game is a brutal depiction of war. Brutal to an unsettling degree. It doesn’t glorify war, and it doesn’t even really lionize soldiers. If this were a movie script, John Wayne and Chuck Norris would run from it in terror. Is that the appeal of CoD4? Not entirely. It’s the gameplay itself that drives CoD4 to the upper echelon of first-person shooters. More specifically, the multiplayer gameplay, because although the single player are varied and intense, they never really feel like more than a training session for the multiplayer game. In CoD4, you play the role of a United States Marine and a British S.A.S. operative. As with other Call of Duty games, you’re sent on different missions in which you will have different roles, usually assigned to you by your commanding NPC. Sometimes you’ll snipe, sometimes you’ll lead an attack, but almost always you’ll be accompanied by a squad of fellow soldiers who help you in your quest. Keeping your comrades alive can make things easier for you, but there’s never really an emotional involvement with them. You don’t get to know the bulk of them, you just see their names over the head as they run in front of you. Although there are some powerful story elements that make this game smarter than most war games, a little more care with the story leading up to these moments would have greatly improved their emotional impact. But, the developers made the decision—and probably correctly—that a combat-based game should focus on combat. Here, CoD4 delivers. You thought previous Call of Duty games were wild? Huh uh. The action on many of these levels is just insane, with enemies attacking you from all angles and using terrain and weapons better than any AI characters I’ve ever seen. Yes, they’ll occasionally poke their head out from around the wall to give you a chance to shoot them, but by the time they do, you’ve already been killed by a grenade that seemed to come from nowhere. Even a lot of the cover provided in the game won’t protect you long. In CoD4, bullets can travel through items such as wood, so it’s no longer enough to hunker down behind a table and wait for your shot. You’ve got to create your shot by making better use of the terrain and your weapons. This makes CoD4 quite difficult. In many cases, you’ll have to die multiple times before you can even figure out who’s killing you, let alone develop a strategy for killing him/them. It’s frustrating in that matter, and I anticipate that some gamers will be turned away early. Those who stick around, however, will be rewarded with a satisfying gaming experience, and the practice necessary to compete in the multiplayer game. Thankfully, there’s a lot there to satisfy. Mac users can play PC users online, first of all. And, unlike most multiplayer first-person shooters, CoD4 is somewhat RPG-like in its approach; the character you create is rewarded for kills, assists and such, allowing you to accrue experience points that unlock further levels. These, in turn, unlock new weapons, accessories and abilities. My favorites are “Martyrdom,” in which a dying character can go all Jennifer-Grey-in-Red Dawn by blowing up the enemy with a grenade, and “Last Stand,” in which a dying character will be able to get off a few more shots before dying. It’s all very Hollywood. I expect it won’t be long before they release the “I can’t move my legs, go on without me” mod or the “Tell my wife I was thinking about her” extension. What brings all of this together, of course, are the visual and audio effects. If you’ve got the system for it, CoD4 looks fantastic, even when the action is at its most intense. The smoke and particle effects are especially amazing, and really do become strategic elements. The audio is equally stunning, totally immersing you in the action in a way that graphics alone couldn’t accomplish. Using just my iMac’s speakers, I was impressed. Playing the game with headphones, I was floored. If you’ve got a decent set of speakers, your neighbors will be hiding in their basements. Of course, all of this comes at a price. My test computer is at the high end of the system requirements, and I still couldn’t max out the graphics. My home computer, which is my normal test system, is at the bottom end, and I had to dumb things down to the point where I knew I wasn’t doing the game justice. The game still plays, but it looses a lot of its punch. I’ve read numerous reports/reviews that claim Call of Duty 4: Modern Warfare is the greatest first-person shooter of all time. I attribute that more to the emotional impact of the surprising turns along the way, but that doesn’t mean this isn’t an amazing game. The single player game seems shorter than previous Call of Duty games (setting aside all the restarts, of course), but flows well and serves as excellent training for the multiplayer version. There, you’ll be able to kill hours at a time, if you’re inclined to do so. You could also pop in and out within half an hour and still have plenty of fun. Well, as much fun as one can have in a game without zombies and robots. Appletell Rating Buy Call of Duty 4 Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Appletell review - Burning Monkey Puzzle Lab for iPhone/iPod touch

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, ReviewGenre: Arcade Developer: Freeverse File Size: 5.6MB Version Reviewed: 1.1 Requirements: iPhone 2.0 software Compatibility: iPhone and iPod touch Age Rating: 4+ Price $2.99 I don’t pretend to know much about the inner workings of Freeverse, but I can say this; they like their labs puzzling, and their monkeys burning. Burning Monkey Puzzle Lab came out for the Macintosh back in 2000, and it was pretty good. Although it featured various single player games (most notable of which was “Zen” mode, in which the tone settled down and the blocks never sped up), it really shined in multiplayer versus mode. Here, it was no longer enough to just align the descending balls; you needed to line then up in a certain way so you could send “bad” balls to your opponent. The games were more intense, more fun, and (thank heavens) shorter. It’s not at all surprising, then, that Freeverse selected Burning Monkey Puzzle Lab (BMPL) as one of their first Mac to iPhone ports. The iPhone screen orientation is perfect for falling blocks and balls and what have you, and the graphics are well suited to the iPhone’s capabilities. It’s just a great match. And yet, BMPL for the iPhone/iPod touch left me wanting. This dissatisfaction stems almost entirely from the lack of multiplayer. There is a versus mode included, but it’s you against a monkey. And not even your monkey; a computer monkey. And not even your computer monkey, the iPhone’s computer monkey. Now, obviously, two people playing BMPL on the same phone would lead to fights (and arrests in some areas of the south). However, the ability to do it over WiFi or the 3G network would kill. I can’t say how difficult it would be to set that up with Apple’s iPhone SDK, so it’s quite possible such a feature simply wouldn’t be worth the programming time. Still, that doesn’t mean I’m not saddened by the loss of multiplayer here. That aside, BMPL for the iPhone is a faithful adaptation of the Mac version. Five modes are included here: Color Reaction – Match colored balls by placing them next to each other Hex Bonding – Assemble rows of falling pieces (ala Tetris) Test Tube – Rotate balls in-line to create matches Mission Mode – Mixing all modes, with a new goal presented at each level Zen Mode – Calming graphics, music and gameplay...and haikus! Different modes will appeal to different gamers. My wife, who’s an ace with Tetris, prefers Hex Bonding. I tend to do better matching colors than aligning funky shapes into rows, so I have more fun with Color Reaction. When we feel like exercising our brain without inducing stress, we both go for Zen Mode. The different modes add some life to the game, ensuring you won’t get bored with BMPL as quickly as you would with a simple Tetris clone. No matter which mode you play, you will be asked to deal with over 15 various power-ups and the “bad” blocks that aren’t disposed of easily. These will quickly clog up your tube and force you to alter your constantly strategy if you want to survive. Sometimes, luck is the only way past them. You’ve just got to get the right power-up or pattern at the right time. Now, we also have to talk about the controls. To place your blocks, you simply slide your finger across the iPhone/iPod touch’s screen. The falling balls slide with you, and a shadow at the bottom of the playfield indicates where they’ll be landing. This is no problem. Spinning the balls can be, though. To do this, you touch in area surrounding the falling pattern. No worries, until things really start to speed up. Quite often, I accidentally made the balls fall or slide when I wanted them to spin. In a frantic game like this, control is key, and you hate to see a strong session ruined because your proximity tapping is off just a little bit (and one mistake can quickly lead to doom). I can’t offer a better control method than what Freeverse provided, but the only option available will prove frustrating to many players. The game sure looks great, though. It’s as colorful as ever, and cleaner than the Mac version. A wide variety of ball styles and backgrounds give the game “pop” and keep it looking fresh. It’s fun to look at it, and that helps make the game fun to play. Burning Monkey Puzzle Lab is only $2.99. You’ll get more than $2.99’s worth of satisfaction out of the game. Still, I have to drop it a rating point because of the lack of human to human multiplayer in versus mode (you can’t even share your high scores online) and because the controls can be frustrating. I instead suggest you pick up Burning Monkey Puzzle Lab for your Mac, and look elsewhere for your Freeverse iPhone fun. Appletell Rating: Purchase Burning Monkey Puzzle Lab Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Hardcore gift ideas for hardcore Mac gamers

Section: Software + Apps, Games, Mac + Computers, Peripherals, Keyboards, Software, Features, Gift Guide The Macintosh is not a gaming machine. I understand that. I’ve been fighting the good fight for over a decade now, but it’s a losing battle. Mac users will never get as many games as PC owners, we’ll never see the innovation, and simultaneous releases continue to elude us even today. But that doesn’t mean there aren’t great games to be played. With the right software and hardware, it’s pretty easy to fool your Macintosh into thinking it’s an Xbox 360, if even for a little while. So, if you know a Mac gamer in need of some gifts this Christmas season, or if you’re getting a new Mac and want to see what it can do, here are a couple of suggestions to get you started (provided your system can handle them). Games Call of Duty 4: Modern Warfare - Nothing says modern gaming better than modern warfare, and Call of Duty 4 is one of the hardest of the hardcore first-person shooters. It’s violent, it’s brutal, and it’s amazingly fun. If you’re using a high-end iMac, the game will look and play like a dream. Anything else, and…well, get yourself a high-end iMac (actually a good MacBook Pro will do the trick, too). The game offers a good single player option, but it’s the multiplayer action that’ll keep you coming back for more, including fights against PC users. Take the battle online and represent the Mac faithful. Battlestations: Midway - More war, more great gaming action. This one is equal parts strategy and action as you take the fight back to World War II and duke it out in the air, above the water, and below the water. In Battlestations: Midway, you control entire fleets of naval vessels and planes, but you don’t just push them around on a map. You control the strategy, but can then enter the vessels themselves to make the fight much more personal. The huge variety of missions combined with the multiple ways to play give this game a rather steep learning curve, but it’s one that’ll keep gamers entertained for quite some time. Neverwinter Nights 2 - Not quite as epic or involving as its predecessor, Neverwinter Nights 2 is still a fantastic game in its own right. Hardcore role-playing gamers will love the full range of character control and customization, and those looking for some action are going to find plenty of it. The game can be quite difficult, but it’s so great looking (again, if your system can handle it) that you’ll never feel completely frustrated or removed from its universe. However, if your system is at the low end of the requirements spectrum, you may want to give this one a pass; it’s incredibly frustrating if the graphics are slowing down the game, and they will. ToCA Race Driver 3 - I don’t think I’ve enjoyed a racing game since “Bump ‘n’ Jump” on the Intellivision, but that’s because I’m not a racing fan. For those of you who are, you can’t do any better on the Mac than ToCA Race Driver. This game will allow you to race virtually every professional racing circuit in the history of the sport. If you’re more about the car than the tracks, no worries; ToCA will allow you to customize your car for all kinds of things I don’t understand. The graphics feel a bit dated at this point, but that just means it’ll work on more Macs, and it doesn’t detract from the power of the game. Racing fans, you will again believe in the Macintosh. World of Warcraft: Wrath of the Lich King - If your Mac owner is any type of gamer at all, he already owns World of Warcraft. The game has been around since 2004, and has been a dominant force in Mac/PC gaming ever since. Wrath of the Lich King is the latest expansion pack, and is pretty much a must-own for WoW gamers. I can’t vouch for the expansion itself, as I haven’t played it, but seeing that it “... adds a host of epic content to the existing game world” and allows players to achieve new levels of power with their characters, it’s sure to please any WoW gamer. Hardware Logitech G13 Advanced Gameboard - For many games, the computer keyboard + mouse combo is still the way to go for precise control and multiple commands. But the system can be improved, as evidenced by the Logitech G13. This device provides a naturally contoured fit for gaming comfort, and more conveniently places the keys a gamer will need to effectively play a game. There’s even an LCD screen to provide game stats, system info, player communication, and more. It’s handy for iMac owners, but is a complete must for MacBook/MacBook Pro owners who don’t have full-sized arrow keys or a number pad. Even if the recipient never uses it, just having this sitting on his desk greatly increases his hardcore cred. Other Ideas There’s no reason to stop short with this list. Gamers need plenty more than games, after all. Speakers and headphones are always welcome, but don’t go cheap. Low-end models often can’t handle the deep bass requirements of games, so I recommend going no lower than $50 for headphones or $80-$100 for speakers. You can also consider gamepads. There are still some joysticks available, but very few games call for them anymore, so stick with the gamepad. Logitech has a couple that are Mac compatible, but you’ll be able to find others. Just make sure the model you pick is compatible with the latest Mac OS X updates. So, there you go. These are just a few of the great games/products out there for the Mac this holiday season. If you have some of your own suggestions, offer them in the comments area. Christmas will come and go, after all, but Mac gaming is here to stay. I hope. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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In a year where the world of Mac gaming was dominated by the iPhone, it’s fitting that mobile games would also lead the list of inductees in the annual Macworld Game Hall of Fame. Game Room columnist Peter Cohen selects nine of the most memorable games of 2008, with five iPhone apps leading the way.
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Appletell review - Age of Empires III: The Asian Dynasties

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Real Time Strategy Format: DVD Developer: Ensemble Studios, Big Huge Games Mac Port: Microsoft Game Studios Mac Publisher: Macsoft Games System Requirements: Age of Empires III full version, Mac OS X v10.4 or higher, 256 MB RAM, 1.4GHz processor, 2GB free hard drive space, 64 MB video card with support for hardware transformation and lighting, 56K dial-up Internet access or LAN for online/multiplayer Review System: Apple 13” MacBook, 2 GHz Intel Core 2 Duo Processor, 4GB RAM, 64MB VRAM Network: Yes ESRB Rating: Teen, for Blood and Violence Official Website: The Asian Dynasties Price: $29.99 Gather ‘round, folks, for the latest installment of the acclaimed Age Of Empires series is upon us. Whether its the intricate plot line or the strategic gameplay that floats your boat, chances are this game won’t disappoint the AOE fanatic. Whether you’re conquering Feudal Japan, or fighting the betraying Zamorins, a lot goes on in this one little game. When I first received the review unit, my first impressions were something along the lines of “sounds like a cool game, but not really my type.” I went in optimistically, hoping to find a fun game. Overall, The Asian Dynasties was a pretty decent game, albeit boring and repetitive at times. And, for those of you who get bored with the game and have destruction on your mind, there are some wonderful little cheats to help the game along (I won’t spill the beans here, but you can easily find them through Google). On my MacBook, one thing that I noticed was that it always took a bit of time to get from inserting the disc to the main menu. Overall, it takes about 45 seconds. Within that time, there is an intro video to familiarize yourself with the plot and characters throughout the game. Once at the menu, you have options to learn how to play the game, play single player (more on single player game modes later), play multi player, view options, and quit. The main menu is well-organized and not too busy. I always find a neat and pleasant-on-the-eyes interface to be a big plus.  If it’s been a while since you’ve played through Age of Empires III, I suggest you refer to the how to play tab in the menu to re-familiarize yourself with the game. Here, there is a tutorial and a practice game mode. My only complaint about this section is that the tutorial is quite limited. I went through it in about 3 minutes, and did not get nearly enough information. Many times throughout the game, I had to refer to internet resources. This may be due to the fact that I am very un-versed in the way of the gamer, or maybe it is expected that you have extensive past knowledge of the game before you install the expansion pack. Either way, should the makers of this game want to successfully attract and maintain a playership, they should look into expanding the tutorial. Once you have finished the tutorial, it is suggested that you play a practice game. For this mode, no complaints. It is pretty much a skirmish match with hints given along the way. Now, on to the many single player modes. The first mode is Campaign Mode. From this, you can play the actual game, in which you slowly progress through the levels of Japan, China and India. Each country has about eight levels which increase in difficulty. In each country, you assume the identity of a “good guy,” and subsequently lead your troops on land and sea to victory. If Campaign Mode isn’t for you, you can try the next mode: Skirmish. Skirmish Mode presents the user with a randomly created terrain and enemy, and the idea is simple: destroy the opponent’s Town Center before he destroys yours. Finally, there is Custom Match, in which you can customize your own skirmish to your likings. For Multiplayer, you have the option of playing against fans from around the world.  The multiplayer version of the game is pretty much the same thing as the single player game, only some people find it more interesting to play against a living person. For this game, my main complaints had to do with the game play. I couldn’t stand how close the camera view was zoomed, and even on Far View, I felt that the view was very cramped. Another gameplay complaint I have has to do with confusing and ungainly controls.  t took me about two hours of playing the game to finally master the basics of building and controlling units.  Overall, this game was somewhat enjoyable, but those who aren’t fans of the genre may find it sometimes getting repetitive and boring.  Appletell Rating: Buy The Asian Dynasties Full Story » | Written by Mark Rowland for Appletell. | Comment on this Article »
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