The New Games
Macworld

Review: FlatOut 2 racing game

There’s a special place in Peter Cohen's heart for racing games like FlatOut 2. It offers bloodthirsty combat, high-speed racing and tons of mini-games give you a lot to see and do.
Similar news about Macintosh Game
AppleTell

Note to journalists who don’t play games: The iPhone will not kill the DS or PSP

Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming. You can’t mash buttons if you don’t have buttons. The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control. Tilt. You’ve got no other choice. Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.” So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable. Rumored controls for rumored iPhone/iPod touch version of Quake 30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.) There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably. Super Steveoid Brothers Prime: Liberty City...only on the iPhone? In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening. Mario. More fun than Joe the Plumber, and apparently a better plumber, too. The “funnest iPod ever,” yes, but not “funner” than the DS or PSP. Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be? Even with this potential, when I’m looking to play a game—and I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"—I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners. What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if not—if the iPhone and iPod touch are enough to suit your gaming needs—then you weren’t likely to drop $130 to $170 on a gaming system to begin with. So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world. A much less productive world, granted, but a happy one. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
Similar news about iPod Game

Macworld - Review: ToCA Race Driver 3 game

Deep and varied races make ToCA Race Driver 3 a compelling game for any fan of racing.
12/03/08
Similar news about iPod Game

Macworld - FlatOut 2 driving carnage game coming...

FlatOut 2, the carnage-laden driving game, will be available for the Mac soon.
08/22/08
Similar news about Racing

Macworld - Review: Call of Duty 4: Modern...

From its visually stunning beginning to its emotionally wrenching ending, Call of Duty: Modern Warfare is a surprisingly deep, rich, and unique approach to the first-person...
10/24/08
Similar news about Macintosh Game

AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/23/08
Similar news about iPod Game

iLounge Article: iPhone Gems: The Best First...

The iPhone’s first three racing games sell for $10 each—twice the price of past iPod games. Are any of them worth buying? As serious fans of action-heavy driving titles,...
07/21/08
Similar news about iPod Game

AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/07/08
Similar news about Macintosh Game
Macworld

World of Warcraft Preview: Up close with the Lich King

Blizzard has released its second full World of Warcraft expansion, Wrath of the Lich King. Chris Holt talks to Blizzard’s Alex Afrasiabi about the state of the World of Warcraft.
Similar news about Macintosh Game
macNN

Review: Asphalt 4: Elite Racing

If you are a fan of racing games like Need for Speed or Colin McRae Rally Mac, you will feel right at home with Gameloftís Asphalt 4: Elite Racing on the iPhone or iPod touch. Packed with 28 different licensed cars and bikes from companies like Ferrari, BMW, Kawasaki, Ford, and Bugatti, Asphalt 4 offers a vehicle for every personality. With a plot similar to the movie The Fast and Furious, you ent...
Similar news about Macintosh Game
Your Ad Here

AppleTell So Hot Right Now: Top 10 Appletell...

Section: Haven’t caught all of the Appletell news this week?  Here’s your chance to catch up on this week’s top 10 articles! Stephen Colbert:  “Killer iPhones” the...
08/22/08
Similar news about Racing

Macworld - Cro-Mag Rally for iPhone

While the novelty of this racing game can wear off quickly, Cro-Mag Rally is a fine game for the iPhone and iPod touch that really demonstrates what this early generation of...
07/24/08
Similar news about iPod Game

AppleTell Appletell review: Wingnuts Moto Racer...

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, Review Genre: Racing Developer: Freeverse File Size: 15.1MB Version...
07/19/08
Similar news about Macintosh Game

Macworld - iPhone game roundup: Wave Blazer,...

iPhone games galore, once again -- here's a roundup of recent releases you might be interested in.
11/26/08
Similar news about Macintosh Game

AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone Accessories, iPhone, iPhone SDK & Apps, Mac + Computers,...
11/24/08
Similar news about Macintosh Game

Macworld - New iPhone game roundup: Guitar Rock...

Many new iPhone games have appeared on the App Store in recent days -- here are a few of them for your consideration.
11/18/08
Similar news about iPod Game
AppleTell

Feral Interactive announces ToCA Race Driver 3 for Macintosh

Section: Software + Apps, Games, Mac + Computers, SoftwareIn their never ending pursuit to guarantee that every game involving wheels should find its way to the Macintosh (those Brits do love themselves some racing), Feral Interactive has announced they will be bringing ToCA Race Driver 3 to our platform. The worldwide release of the exciting, wheel-to-wheel, single-player and multiplayer racing game developed by Codemasters is set for October 24th. With 70 licensed cars and 80 licensed tracks, ToCA Race Driver 3 is the racing game for the Mac and offers the greatest range of motorsports of any game; GT, Off Road, Touring Cars, Classics, Open Wheel, Rally and Oval are just a few of the more than 35 types of racing featured. And the quality is just as impressive as the quantity with real-world physics giving players an authentic handling experience for each individual car. With its online, multi-player capability, ToCA Race Driver 3 for Mac delivers an added dimension of live competition with other drivers across the globe. Now, I’m not much of a racing fan—I had to look up ToCA to see if it actually had anything to do with racing (it’s either Touring Car Association or Turf and Ornamental Communicators Association, so take your pick)—but the variety of cars, tracks and racing styles available in ToCA seems like it’ll compensate for the abundance of left turns one generally has to make in order to succeed in racing. The game will retail in North America for US $49.95, £34.99 (inc VAT) in the UK and €39.95 (inc VAT) throughout Europe. It is currently available to pre-order from Feral’s online store. Minimum system requirements call for a 1.8GHz Intel Mac only, 512MB RAM, 128MB graphics card, DVD drive and Mac OS X v10.4.8 or later. The game does not support Intel GMA processors...but you all should be used to that by now. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
Similar news about Macintosh Game
Macworld

Review: Prince of Persia: The Two Thrones game

Prince of Persia: The Two Thrones offers players a diverse gaming experience with challenging combat, stealth, and platforming elements. While the plot is forgettable and the graphics are dated, it still might be worth a look for those players looking for an old school gaming experience.
Similar news about iPod Game

Macworld - Review: Wingnuts Moto Racer for iPhone

Freeverse Software is off to a good start on its ambitious iPhone software development plans with this fast and furious racing game.
07/12/08
Similar news about iPod Game

AppleTell Freeverse announces iPhone games

Section: iPhone + Communications, iPhone SDK & AppsFreeverse, Inc. today revealed plans to release more than a dozen game titles for iPhone and iPod Touch. Available immediately...
07/09/08
Similar news about Macintosh Game

Macworld - Gish maker introduces Meat Boy game

Meat Boy is a new action platform game from the maker of Gish and Aether, and it's free.
10/20/08
Similar news about First-Person-Shooter

Macworld - Feral to ship ToCA Race Driver 3 for...

Feral Interactive plans to release a Mac version of ToCA Race Driver 3 on October 24.
10/07/08
Similar news about Racing

macNN ToCA Race Driver 3 to ship October 24th

Feral Interactive says that Codemasters' ToCA Race Driver 3, previously released in 2006 for the PC and consoles, should finally ship in a Mac version on October 24th. The game...
10/07/08
Similar news about Racing

Macworld - Virtual Publishing releases FlatOut 2...

Virtual Publishing has released a Mac version of FlatOut 2, the super-violent racing game.
10/01/08
Similar news about Racing

WRAL.com Game news: 'GTA IV' hits 10 million,...

Real news from the virtual world:
09/08/08
Similar news about Sport

Macworld - Myst coming to iPhone

Myst is coming to the iPhone, Cyan Worlds confirms.
08/21/08
Similar news about Racing