The New Games
AppleTell

Real Racing: another iPhone racing game to get excited about

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & AppsThere are probably too many racing games already made for the iPhone, but that isn’t stopping Firemint from developing a game named “Real Racing.” Real Racing is exactly what it sounds like. It’s an accelerometer controlled car racing game that looks fantastic. For a graphics sample, here’s some replay footage from the game. Robert Murray from Firemint demoed the game for PocketGamer.co.uk; the first time it’s been shown publicly. The game is controlled through tilting the device, and is reported to be spot on. The graphics are stunning as well, but that’s not all. The game supports head-to-head multiplayer over cell networks and wifi. You can upload low times to the web, and participate in the web community. You can even add a special app to Facebook and OpenSocial to brag about your skills to your friends. Here’s a demo of the motion controlled racing action. And that video replay from before? Well, that’s actually a feature of the game. When you choose to upload a low time to the net, the game automatically outputs and uploads the replay to YouTube to help solidify your skills. Firemint expects to ship Real Racing before the holidays this year. Via [PocketGamer] Product [Real Racing] Full Story » | Written by Jake Gaecke for Appletell. | Comment on this Article »
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TUAW

First Look: Fastlane Street Racing

When I showed this to my brother he remarked that it looked almost as good as any PSP game. Featuring a ton of cars, tracks and simple gameplay, Fastlane Street Racing (App Store link) is the best racer I've played on the iPhone. Each track is incredibly detailed and appears very large to boot. If there's only one weak point it's the audio. While passable, the engine noises could possibly be better. That said, they are dynamic (and change if you go into a tunnel or change speed, etc.) and it's likely this was the only way to make them so.The key to the game is drifting -- either turning so your tires squeal and engine noise changes, or tapping the brakes as you turn. Each car handles a bit differently, and you will find some are better suited to how you steer. But once you get the hang of drifting, there's just enough challenge on each level to keep you coming back for more. As always, the gameplay balance is what makes a game replayable and fun over time. In other words: if it is just enough of a challenge to keep you playing and unlocking new stuff, it's probably balanced well. This is tricky, but Fastlane has done a great job here. It's currently available on the store for $5.99, and that's a good price for this much game. Check out the gallery for all the locked items plus a bunch of in-game shots. Or skip to the video and watch the fun.Gallery: Fastlane Street Racing for iPhone and iPod touch Here's the video, but you'll have to forgive my sloppy gameplay. I kept making sure I was in frame and wound up hitting the side of the track. Actual gameplay is a bit tighter. TUAWFirst Look: Fastlane Street Racing originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 18 Nov 2008 14:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
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Macworld - Review: Asphalt 4: Elite Racing for...

Asphalt 4: Elite Racing is Gameloft’s answer to the legendary Need for Speed series. But does this mobile racing game take the checkered flag?
09/17/08
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TUAW Preview: GTS World Racing for iPhone...

digg_url = 'http://www.tuaw.com/2008/08/08/preview-gts-world-racing-for-iphone-ipod-touch/'; If there's one company in the world that is in the business of keeping people...
08/08/08
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AppleTell iPod Game Review: Pole Position: Remix

Section: iPod + iTunes, iPod, iPod nano, Features, Review Genre: Sports Format: iPod Game (Download from iTunes Store) Developer: Namco Networks America Inc. Compatible...
08/01/08
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iLounge Article: iPhone Gems: The Best First...

The iPhone’s first three racing games sell for $10 each—twice the price of past iPod games. Are any of them worth buying? As serious fans of action-heavy driving titles,...
07/21/08
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Macworld - Review: Prince of Persia: The Two...

Prince of Persia: The Two Thrones offers players a diverse gaming experience with challenging combat, stealth, and platforming elements. While the plot is forgettable and the...
10/31/08
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Macworld - Review: Call of Duty 4: Modern...

From its visually stunning beginning to its emotionally wrenching ending, Call of Duty: Modern Warfare is a surprisingly deep, rich, and unique approach to the first-person...
10/24/08
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TUAW

GTS World Racing on sale

One of my favorite racing games for iPhone / iPod touch is GTS World Racing from Handmark and Astraware. If you haven't loaded this fun app on your pocket pal, you might want to race over to the App Store before October 19th since GTS World Racing is on sale (click opens iTunes) for $2.99.This action-filled race game features a number of different cars, countries, and tracks, and uses the accelerometer to control the speed and direction of the car. It's a much more realistic racing game than Crash Bandicoot Nitro Kart 3D or Cro-Mag RallyFor more info about the app, including a movie showing the game in action, check out our August preview of GTS World Racing.Read | Permalink | Email this | Comments
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Macworld

World of Warcraft Preview: Up close with the Lich King

Blizzard has released its second full World of Warcraft expansion, Wrath of the Lich King. Chris Holt talks to Blizzard’s Alex Afrasiabi about the state of the World of Warcraft.
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/23/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/07/08
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AppleTell So Hot Right Now: Top 10 Appletell...

Section: Haven’t caught all of the Appletell news this week?  Here’s your chance to catch up on this week’s top 10 articles! Stephen Colbert:  “Killer iPhones” the...
08/22/08
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Macworld - Cro-Mag Rally for iPhone

While the novelty of this racing game can wear off quickly, Cro-Mag Rally is a fine game for the iPhone and iPod touch that really demonstrates what this early generation of...
07/24/08
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AppleTell Appletell Review: Crash Bandicoot...

Section: iPod + iTunes, iPod touch, iTunes, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, Review Genre: Action Developer: Vivendi Games Mobile File Size:...
07/21/08
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AppleTell Appletell review: Wingnuts Moto Racer...

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, Review Genre: Racing Developer: Freeverse File Size: 15.1MB Version...
07/19/08
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AppleTell

Note to journalists who don’t play games: The iPhone will not kill the DS or PSP

Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming. You can’t mash buttons if you don’t have buttons. The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control. Tilt. You’ve got no other choice. Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.” So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable. Rumored controls for rumored iPhone/iPod touch version of Quake 30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.) There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably. Super Steveoid Brothers Prime: Liberty City...only on the iPhone? In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening. Mario. More fun than Joe the Plumber, and apparently a better plumber, too. The “funnest iPod ever,” yes, but not “funner” than the DS or PSP. Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be? Even with this potential, when I’m looking to play a game—and I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"—I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners. What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if not—if the iPhone and iPod touch are enough to suit your gaming needs—then you weren’t likely to drop $130 to $170 on a gaming system to begin with. So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world. A much less productive world, granted, but a happy one. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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macNN

Review: Asphalt 4: Elite Racing

If you are a fan of racing games like Need for Speed or Colin McRae Rally Mac, you will feel right at home with Gameloftís Asphalt 4: Elite Racing on the iPhone or iPod touch. Packed with 28 different licensed cars and bikes from companies like Ferrari, BMW, Kawasaki, Ford, and Bugatti, Asphalt 4 offers a vehicle for every personality. With a plot similar to the movie The Fast and Furious, you ent...
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Macworld - Review: Wingnuts Moto Racer for iPhone

Freeverse Software is off to a good start on its ambitious iPhone software development plans with this fast and furious racing game.
07/12/08
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Yahoo! News New iPhone 3G puts Apple in the game...

Reuters - Apple Inc.'s new iPhone 3G and accompanying App Store is set to put the company known for technology innovation into another lucrative space -- gaming.
07/11/08
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Yahoo! News Wii Fit Puts the Fun in Fitness ...

BusinessWeek Online - Nintendo's (ntdof.pk.PK) Wii strategy was conceived from the get-go to encourage a less sedentary form of gaming. Now the company is unveiling its...
05/21/08
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AppleTell Freeverse announces iPhone games

Section: iPhone + Communications, iPhone SDK & AppsFreeverse, Inc. today revealed plans to release more than a dozen game titles for iPhone and iPod Touch. Available immediately...
07/09/08
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Macworld - New iPhone game roundup: Guitar Rock...

Many new iPhone games have appeared on the App Store in recent days -- here are a few of them for your consideration.
11/18/08
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macenstein Review: Marware Game Grip is a triple...

At first glance the Marware Game Grip looks like the holy grail of iPhone gaming – a gaming controller for the iPhone that will free you from the sometimes flakiness of touch...
11/18/08
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Los Angeles Times Zipping around L.A.

The makers of Midnight Club Los Angeles wanted the racing game to capture the city's look and feel. For a...
10/22/08
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macNN Mercedes Benz C63 AMG multimedia...

Mercedes-Benz and 29HD Network have released a multimedia app for the iPhone or iPod touch that features the new C63 AMG. Although the app doesn't provide the driving game...
10/22/08
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