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On the eighth day, God made a game called Spore to rewrite evolution. And Man said: Cool

September 6, 2008
From tomorrow computer gamers will be enticed with a novel and somewhat foreboding prospect: would they like to play God?
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AppleTell

Porting games to the Mac is a tricky business

Section: Software + Apps, GamesRemember back when Apple made the switch to Intel and it suddenly seemed as if all those PC games would be more easily ported to the Mac? So do I, and I’m still wondering where everything is. We saw some big name titles from EA, but after their initial release of four A-list titles (Madden, Need for Speed, etc.), nothing. Companies such as Aspyr and Feral continue to release popular games such as Call of Duty 4 and Tomb Raider Anniversary, but certainly no more so than when Macs were happily chugging away on PowerPC chips. So, what’s been going on? Alex McLarty at The Mac Gamer finds some answers from one of the best sources in Mac gaming: Glenda Adams, Director of Development for Aspyr Media: TMG: We’ve had Intel in our Macs for a few years now. Has how the switch changed game development for the Mac? Glenda: It’s lessened some of the work we have to do, but unfortunately the graphics side of games has just exploded. The amount of shader code and complex rendering is probably 2-3 times as much work as it was for games a couple years ago, so that has more than offset the efficiency gains we had from the Intel switch. TMG: Why hasn’t there been a flood of games for the Mac that some predicted? Glenda: I think there are several reasons - Mac game sales are still fairly constant, and haven’t expanded with Apple’s market share increases over the last two years.  So there isn’t loads of money to be made. And the complexity of games has made it more difficult to port them to the Mac. Lastly, the PC market has been really beat up in 2007 and 2008, and there just aren’t as many AAA PC games out there that make sense to bring to the Mac. And if you think that sounds depressing, hold on; it gets worse. TMG: How do you see gaming progressing in the next few years? Glenda: The shift to console is undeniable. There are just so many benefits to working on a stable and well defined hardware platform. This is a shift that has been taking place for some time now. More and more computer games are being released simultaneously with the console counterparts. The result of this is that computer games are being “dumbed down” to the console system(s) for which they’re developed. The days of taking full advantage of the WASD + mouse control system, which for many games is far superior to that of a traditional console gamepad (especially first-person shooters), are disappearing, leaving us with games that feel clunky on computer systems. Plus, with the advent of the Wii Remote + Wii Nunchuck system of the Nintendo Wii, there’s actually a control system out there that’s better than the keyboard/mouse combo of the computer. But the news gets still worse for Mac gamers: TMG: Thoughts on the iPhone? Will you be developing anything for it? Glenda: We’re actively working on several games for the iPhone, and it is a very exciting platform. We can’t wait to get our first apps out and in the store. This is something of which I’ve been hearing a lot from developers: “Exciting.” I take that to mean lucrative, as it’s apparently quite easy to develop for the iPhone, publishers don’t have to worry about packaging and retail space, distribution is easier, and there is (or will be) a much wider audience for iPhone games. I imagine that many Mac developers will soon shift their focus towards the iPhone, leaving us with even fewer options for games that don’t concern girls serving cake to impatient patrons. You can follow the link below for more of The Mac Gamer’s interview with Glenda Adams. Or, like me, you can just go hide yourself in a prolonged gaming session with Neverwinter Nights 2. Try bringing that to the iPhone, Glenda! Read [The Mac Gamer] Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld

EVE Online: Quantum Rise expansion coming Nov. 11

CCP Games has announced November 11, 2008 as the release date for the latest expansion to EVE Online, its Massively Multiplayer Online Game (MMOG) for Mac OS X, Windows and Linux.
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
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Macworld - Blizzard releases Wrath of the Lich...

Wrath of the Lich King, the second expansion pack for World of Warcraft, has been released.
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Macworld - Spore Creepy & Cute Parts Pack...

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Macworld - Wrath of the Lich King sales break...

The new World of Warcraft expansion, Wrath of the Lich King, has broken the one-day sales record held by its predecessor.
11/20/08
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Macworld

Review: CrossOver Mac Professional 7

Codeweavers CrossOver Mac Professional 7.0.2 uses just the Windows application programming interface (API) to run Windows apps on your Mac, without the Windows OS. It's an ingenious idea for a program that can save time and costs less than buying a separate copy of Windows. But CrossOver supports only a handful of commercial applications.
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AppleInsider

Road to Mac OS X Snow Leopard: the future of 64-bit apps

Snow Leopard's across-the-board leap to 64-bits, from the kernel to all of its bundled apps, will make more memory available and boost performance. However, Apple will also need to manage its 64-bit lead and organize its developers. Here's why. ...
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Macworld - Lineage online RPG makes a comeback

Lineage, an online role playing game that has been around for ten years, is getting a new lease on life.
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City of Heroes, the massively multiplayer online game featuring superheroes, is at long last coming to the Mac.
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Arstechnica Microsoft refunding gamers, Games for...

Microsoft made a series of announcements this week that the company hopes will reinvigorate the PC gaming market, including the announcement of DirectX 11 and the advent of free...
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macenstein “World of Goo” for Mac released...

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PCWorld GameOn

What's Up with the Nintendo Wii?

Anyone noticed the recent dearth of intriguing, headline-grabbing games for the Nintendo Wii? Some 555,000 little white boxes leapt off store shelves in July U.S. sales, according to NPD data, and Nintendo certainly did brisk top 10 software sales...
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WRAL.com

'Spore' designer spills on explicit creatures

Will Wright is not offended by the explicit monsters some folks have created using his evolution simulator, no matter which private parts they may resemble. In fact, Wright said he's been impressed with the indecent beasts spawned by a slimmed-down edition of "Spore," his much-anticipated but difficult-to-describe game.
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Aquaria, an award-winning 2D scrolling underwater action game, is now available for the Mac.
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Forbes Mario V. Apple: On Like 'Donkey Kong'

Fanboys freaked when we suggested Steve Jobs would go after the handheld gaming market. Well guess what? He is.
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Forbes Mario V. Apple: On Like 'Donkey Kong'

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Macworld - OpenCL gets touted in Texas

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Macworld - Which Mac? Macworld's Mac buying guide

Which new Mac should you buy? Macworld, the world's expert on Apple hardware, has expert buying advice.
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