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Adventure (2)

Tech firms fare better than most in jobs slump

September 5, 2008
Technology appears to be one of the least hard-hit sectors in an economy beset by unemployment at a five-year high.
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International Herald Tribune

Action games deliver thrills

The truly great action films of our time — "Die Hard," "The Road Warrior," "Aliens," say — can be summed up in one word: relentless. Once they get in gear, they put the pedal to the metal and don't slow down. If only "Indiana Jones and the Kingdom of Whatever" had such single-minded drive.
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AppleTell

Appletell review - Song Summoner: The Unsung Heroes

Section: iPod + iTunes, iTunes, iPod, iPod nano, Features, Review Genre: Tactical RPG Format: iPod Game Developer: Square Enix Minimum Requirements: 3G iPod nano, iPod classic or 5G iPod (video), iPod Software v1.2, 129MB disk space Price: $4.99 ESRB Rating: N/A Availability: Now I recently wrote an article for Appletell in which I wondered if the App Store / iPhone combination would kill iPod gaming. In the article, I opined that it will, and probably should, but that it saddened me to say so. For one reason or another, developers just never figured out how to program games for the click wheelbinterface, or what games to port over to the iPod. A few games stood out, a few were terrible, and the majority were simply mediocre. Then, suddenly, along comes Square Enix. Square Enix of Final Fantasy fame. Square Enix of Valkyrie Profile fame. Square Enix of Dragon Quest fame. Square Enix has released some of the best and most beloved RPG franchises—be they action, tactical or what have you—on pretty much every platform worth mentioning since the NES. And now, with the release of Song Summoner: The Unsung Heroes, they’re on the iPod. Just having this company acknowledging the iPod is big enough, that they’ve also released arguably the best iPod game yet makes it all the more satisfying. Song Summoner is a tactical role playing game, meaning players control warriors one turn at a time, positioning them on a battlefield grid and having them attack their opponent (or not), before moving on to the next soldier. And although Song Summoner will draw many comparisons to Square Enix’s Final Fantasy Tactics, it actually plays more like Fire Emblem in that you move all of your soldiers before the computer gets a turn. These battles take place on a fixed, isometrical battlefield. The battlefield designs are somewhat uninspired, but they’re at least very colorful. The graphics in general are quite nice; along the lines of what you’d expect to see on the Nintendo DS. The sprite-based characters look good enough, but it’s the small battle animations that make the graphics work. They’re not going to win awards, granted, but they come together in a cohesive package that indicates the developers understood the strength and weaknesses of the device’s graphics capabilites, and worked with them accordingly. In games of this type, you’re usually presented with characters that you level up throughout the game, giving them access to greater weapons and abilities as they face greater foes. If Square Enix had been content to bring Final Fantasy Tactics to the iPod, that’s what we would’ve gotten. Instead, they decided to embrace the iPod for what it is—a music player—by letting you create Tune Troopers based on your music. You can create soldiers from any song in your collection, and that character will get its capabilities from the song’s characteristics (check out Jenni Lada’s Four Tips for Sturdy Tune Troopers). The ability to create your own soldiers is pretty cool, but not as intelligent as it sounds. I found that songs of similar styles could create wildly different characters. On the other end, you’ll also find yourself with quite a few characters who are extremely similar in capabilities despite being made from wildly different songs. And, of course, there are only around 50 character designs programmed into the game, so it’s not as if your soldiers can be truly customized based on your choice of music. These Tune Troopers don’t level up like characters do in standard tactical RPGs. Rather than gain experience trooper by trooper, battle spheres are earned at the end of a fight, which can then be used to beef up your army. However, each Tune Trooper has a limited number of uses (determined upon its creation) before it’s gone for good. This obviously will play with your use/level-up strategies, and can be frustrating for those used to dumping experience points onto characters in an effort to make them very strong by the end of the game. Here, that work can be for naught. On the other hand, it does force you to create more warriors, which leads to more fun with your music collection. Square Enix’s use of the click wheel is quite effective, as they chose to stick with the spinning motion for selection and execution instead of relying on the more cumbersome left/right button approach. The menus and battlefield are all circular, so you can just drag your thumb around the wheel to make your selections. This may take a little more time, but it allows for simple, one-handed play, and feels quite natural. In fact, the only annoying decision Square Enix made was apparently based on the assumption that we’re all fans of Pink or Avril Lavigne. The majority of the characters are exceptionally bratty, and are based on the “attitude = funny” equation that’s just really, really not true. The story is exceptionally dorky, too; evil robot guy rids the world of humans and music in order to control the planet with his mechanized “network,” and one lone rock and roll rebel must lead the fight against him. This idea was dorky was Styx used it for a concept album, it was intentionally dorky when Queen used it for a musical, and it’s just as dorky now. But, it’s fun. And honestly, this is the first iPod game that rises above the casual gamer audience to appeal to hard core gamers. It’s not enough bring it up to the level of the iPhone or Nintendo DS, the latter of which already has dozens of games such as this available to anyone willing to look in the used section at GameStop, but it does show that a great, ambitious game can be made for this little MP3 player if developers know what to do with it. Hopefully, now that Square Enix has shown them the way, more will be willing to make the journey. And hey, speaking of Journey, I wonder what kind of Tune Trooper “Stone in Love” will give me… Appletell Rating: Buy Song Summoner: The Unsung Heroes See other iPod game reviews. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - Review: Penny Arcade Adventures,...

This game combines weird characters, dark comedy, and a thoroughly deranged plot to create a unique world.
11/13/08
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Macworld - FATE 3D fantasy action RPG game released

FATE is a new 3D action RPG from WildTangent, available for sale from Macgamestore.com.
09/19/08
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Macworld - Penny Arcade Episode Two game released

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
10/30/08
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Macworld - Ambrosia releases Aquaria game for...

Aquaria, an award-winning 2D scrolling underwater action game, is now available for the Mac.
11/13/08
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International Herald Tribune GAMES REVIEW: Action heroes

I don't envy video game designers who have to work on movie tie-ins. Artists have to duplicate the look of a film with a much smaller budget. Writers have to stick pretty...
06/06/08
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Yahoo! News Depths of Peril action RPG released ...

Macworld.com - Soldak Entertainment has released Depths of Peril for the Macintosh, a new single-player action role playing game (RPG). It costs $19.99 and a playable demo is...
06/05/08
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AppleTell

Adventure returns to the Mac courtesy of Jack Keane

Section: Software + Apps, Games, Mac + Computers, Software Normally, an announcement such as this would go right to the daily Macintosh/iPhone software update round-up, but when it’s pirates and it’s adventure and it’s Freeverse, I have to make an exception. An article at Apple’s website offers details on Jack Keane, an adventure game developed by Deck13 Interactive and originally published for the PC by RuneSoft. Now, the fine folks at Freeverse will be bringing it to the Macintosh by the end of the month. In the distributor press release, Jack Keane is compared to the wonderfully inventive and sorely missed “Monkey Island” series, which hasn’t seen a Mac game since Escape from Monkey Island in 2001. If the screen captures are accurate, it seems to take its visual inspiration from Redjack: Revenge of the Brethren, which both pleases and frightens me. I mean, Redjack is one of my all-time favorite adventure games, but it was released in the late ‘90s. I’m not certain we need to be going back there for much when it comes to Macintosh gaming. Of course, the most important aspect of an adventure game (aside from the puzzles) is the story. Jack Keane’s looks to be exactly what you’d want out of a comedic pirate tale: Colonial England. Under a certain amount of…duress…Jack takes on a job which will not only cause him a great deal of trouble, but also bring to light the answer to a mystery out of his distant past. A lack of money leads Jack to accept a charter to take a British secret agent to mysterious Tooth Island. When Jack’s ship shatters on the mysterious island’s cliffs on arrival and the secret agent quickly becomes a meal for a monster in the jungle, Jack is soon left to cope with the situation on his own. So, we’ve got a stressed out pirate, a mysterious island, and a monster that eats British secret agents. Seems that covers everything, and yet, there’s more: 250 objects will need to be utilized to solve the game’s puzzles, dozens of off-beat characters will come into play, and you’ll get to play as both Jack and the lovely Amanda, who apparently has a habit of stealing Jack’s crew members from him. And if you need proof that Jack Keane will warm the heart of classic adventure gamers everywhere, just read this paragraph from Brad Cook’s article at Apple.com: Getting back to the story, Jack and Montgomery have arrived at Tooth Island and jumped across the precipice. A fallen column — the unfortunate result of a temple that collapsed when Montgomery fired his grappling hook up the cliff — blocks their way, but a plank from Jack’s shipwrecked vessel could help them past the obstacle, although not in the way you might expect. Jack needs to fish the plank out of the water, but maybe something left aboard The Charming Princess can assist with that task. The ship is currently inaccessible, however. With puzzles like that, who even needs graphics? Just catch that Babel Fish, adventure games. Catch that Babel Fish. Jack Keane is due for release September 29, 2008 for $39.95. It’ll require Mac OS X v10.3.9, a 1.4GHz PowerPC G4 or Intel processor, 512MB of RAM, 64MB video RAM (Intel GMA 950 chipset supported) and 1GB hard disk space. Via [Apple.com] Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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macNN

Rock'n'Roll maze adventure game for iPhone

Tag Games on Monday released Rock'n'Roll, an action and puzzle game for the iPhone or iPod touch. Gamers play as Roll, a character that navigates spinning mazes on Flint Island to recover musical notes to save his friend, Rock, from being imprisoned. The player rotates the entire maze using the phone's accelerometer or touch controls as Roll falls toward the bottom of the screen. After all music n...
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Yahoo! News GAMES REVIEW: Action heroes (AP)

AP - I don't envy video game designers who have to work on movie tie-ins. Artists have to duplicate the look of a film with a much smaller budget. Writers have to stick pretty...
06/04/08
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Times Online Boys and girls stay in to play on...

Lord of the Flies, the William Golding novel, provides one template for what children stranded on an island might do. So when the BBC decided to set up its own world for...
05/22/08
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Yahoo! News Spielberg piles on action in...

Reuters - "Indiana Jones and the Kingdom of the Crystal Skull" seems to be more of a sequel to "Close Encounters of the Third Kind" than to the last film in the adventure...
05/18/08
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Yahoo! News Spielberg piles on action in...

Reuters - "Indiana Jones and the Kingdom of the Crystal Skull" seems to be more of a sequel to "Close Encounters of the Third Kind" than to the last film in the adventure...
05/18/08
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AppleTell The 10 lamest adventure games of all...

Section: Software + Apps, GamesGamers, like all people, tend to be nostalgic for their youth. We wax poetic about Galaga, our first time blowing up the vector graphic Death...
09/13/08
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Arstechnica Of gyroscopes and gaming: the tech...

The new "MotionPlus" add-on for the Nintendo Wii is supposed to again revolutionize motion-controlled gaming. Check out this exclusive look at the tech in the MotionPlus direct...
08/26/08
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The Wall Street Journal

Keeping Up Nintendo's Momentum

After overseeing several years of rapid growth at Nintendo, President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.
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Yahoo! News

Gameworld: Summer movies roll on through video games (Reuters)

Reuters - Summer blockbuster movies no longer end with the closing credits with rising numbers of licensed video games being spun off from Hollywood adventures, putting the gamer in the starring role.
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iLounge Article: iPhone Gems: Twitch Action...

Our latest game-focused edition of iPhone Gems is here, and the topic is simple: action! We love twitch action games, and of course have been hunting around for worthwhile ones...
08/26/08
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AppleTell Appletell review - Battlestations:...

Section: Apple, Software + Apps, Games, Features, Review Genre: Action, real-time tactics Format: DVD Developer: Eidos Interactive Mac Port: Robosoft Technologies Mac...
08/26/08
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Macworld - Penny Arcade Adventures game due May...

Penny Arcade Adventures: Episode One will be released on May 21st.
05/14/08
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WRAL.com Survey: Nearly every kid a video gamer

Katherine Graden doesn't really like shoot-'em-up video games. She prefers games on her Wii system that test her fitness and agility - the ones her guy friends tease are her...
09/16/08
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WRAL.com Train engineer faced challenges in...

In the years leading up to his death in the locomotive of a commuter train, engineer Robert Sanchez's life was marked by personal tragedy, jail time, and concerns about his...
09/18/08
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Yahoo! News US firm files patent claim against...

AFP - A US firm said Wednesday it had filed legal actions against Japanese-based Nintendo claiming patent infringement by the wildly popular Wii game console.
08/21/08
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