Attendees at the SC08 high-performance computing conference in Austin got a progress report on OpenCL, the the Apple-spearheaded parallel computing API that figures to be a prominent new feature in the upcoming Snow Leopard update to OS X.
CCP Games has announced November 11, 2008 as the release date for the latest expansion to EVE Online, its Massively Multiplayer Online Game (MMOG) for Mac OS X, Windows and Linux.
Macintosh/iPhone software update round-up - September 15, 2008
Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod Accessories, Cases, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and iPhone software updates and announcements for September 15, 2008:
CardScan, a leading provider of contact management systems, today announced the availability of CardScan Executive for Mac, comprising a contact management software and business card scanner. CardScan for Mac software features automatic synchronization to Address Book, allowing users to keep data the same across devices and applications. The company also announced that all CardScan Executive Version 8 systems will include software for both Windows and Mac.
The assignment is daunting. The “thinnest” and “funnest” iPods ever created. But the challenges are nothing new to the designers at Speck Product’s innovation lab in Palo Alto, California. Fast on the heels of last week’s new iPod announcement, the team is fiercely on task delivering fresh designs for the arrival of at least five new iPod cases between now and the upcoming holiday season.
Just days after the official release of the new iPod touch and iPod nano, MacCover offers the matching protection covers on their site. The covers are made in 3mm thick, shock absorbing felt in 9 colours, and are made to fit the new models exactly. There is also a D-ring attached for keys or personal gadgets.
21 Pro: Blackjack is the ideal blackjack game for every player, novice and expert alike. With life-like high-resolution graphics and authentic game play, 21 Pro provides a genuine casino experience. If you have never played or have been intimidated by sitting at a blackjack table, this is the perfect game to learn how to play. If you are an experienced player, and want to take your game to the next level, the 21 Pro’s card counting will help you fine tune your skills.
Marware has announced its latest leather holster case for the Apple iPod touch 2G, the C.E.O. Premiere. The classic design offers textured, perforated leather, an ultra-slim belt clip and elegant contrast stitching. Providing a sleek, upscale look, the C.E.O. Premiere is a stylish premium hip case that works with both the new iPod touch 2G and the original touch. They’ve also announced the new executive flip-top leather case, the C.E.O. Flip Vue for the new iPod touch 2G. Designed to provide the perfect balance between all-around protection and easy access, the C.E.O. Flip Vue is a sleek, elegant holster case. The C.E.O. Flip Vue allows for all iPod touch functionality while providing elegant leather protection. And because two announcements in one day just isn’t enough, they’ve also released the C.E.O. Sleeve for the Apple iPod touch 2G. The C.E.O. Sleeve is a slim, attractive Nappa leather sleeve that combines elegant protection and quick access to the new iPod touch. This case is uniquely designed to appeal to the more discriminating, style-conscious wearer. The C.E.O Sleeve is a premium holster sleeve that works with the new iPod touch 2G and the original touch.
Blizzard Entertainment, Inc. announced today that World of Warcraft: Wrath of the Lich King, the second expansion for its award-winning subscription-based massively multiplayer online role-playing game (MMORPG), will arrive in stores on November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia, and November 14 in Australia, New Zealand, Singapore, Malaysia, and Thailand. The expansion will be available in Korea and the regions of Taiwan, Hong Kong, and Macau on November 18. Details regarding the launch of Wrath of the Lich King in mainland China will be announced at a later date.
Plyxim, LLC. has announced the release of Exibia 1.3, their broadcast scheduling application for Mac OS X. Exibia allows clients in a multi-user, multi-platform environment to upload and schedule QuickTime-compatible videos to a centrally-located server.
Media Atelier has released GrandTotal 1.0, its invoicing application for the Mac OS X Leopard platform. GrandTotal is ideal for freelancers, small- to mid-sized companies, and any organization that needs to generate personalized, invoices, estimates and account statements. GrandTotal sports an easy to use, sophisticated interface that will have you up and running in minutes. A wide range of word processing and layout tools makes creating handsome, customizable documents simple and quick.
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Road to Mac OS X Snow Leopard: the future of 64-bit apps
Snow Leopard's across-the-board leap to 64-bits, from the kernel to all of its bundled apps, will make more memory available and boost performance. However, Apple will also need to manage its 64-bit lead and organize its developers. Here's why.
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Section: Software + Apps, Miscellaneous, Third-Party, Mac + Computers, Software Macintosh and iPhone software updates and announcements for August 26, 2008:
On the go...
Section: Software + Apps, GamesRemember back when Apple made the switch to Intel and it suddenly seemed as if all those PC games would be more easily ported to the Mac? So do I, and I’m still wondering where everything is. We saw some big name titles from EA, but after their initial release of four A-list titles (Madden, Need for Speed, etc.), nothing. Companies such as Aspyr and Feral continue to release popular games such as Call of Duty 4 and Tomb Raider Anniversary, but certainly no more so than when Macs were happily chugging away on PowerPC chips.
So, what’s been going on? Alex McLarty at The Mac Gamer finds some answers from one of the best sources in Mac gaming: Glenda Adams, Director of Development for Aspyr Media:
TMG: We’ve had Intel in our Macs for a few years now. Has how the switch changed game development for the Mac?
Glenda: It’s lessened some of the work we have to do, but unfortunately the graphics side of games has just exploded. The amount of shader code and complex rendering is probably 2-3 times as much work as it was for games a couple years ago, so that has more than offset the efficiency gains we had from the
Intel switch.
TMG: Why hasn’t there been a flood of games for the Mac that some predicted?
Glenda: I think there are several reasons - Mac game sales are still fairly constant, and haven’t expanded with Apple’s market share increases over the last two years. So there isn’t loads of money to be made. And the complexity of games has made it more difficult to port them to the Mac. Lastly, the PC market has been really beat up in 2007 and 2008, and there just aren’t as many AAA PC games out there that make sense to bring to the Mac.
And if you think that sounds depressing, hold on; it gets worse.
TMG: How do you see gaming progressing in the next few years?
Glenda: The shift to console is undeniable. There are just so many benefits to working on a stable and well defined hardware platform.
This is a shift that has been taking place for some time now. More and more computer games are being released simultaneously with the console counterparts. The result of this is that computer games are being “dumbed down” to the console system(s) for which they’re developed. The days of taking full advantage of the WASD + mouse control system, which for many games is far superior to that of a traditional console gamepad (especially first-person shooters), are disappearing, leaving us with games that feel clunky on computer systems. Plus, with the advent of the Wii Remote + Wii Nunchuck system of the Nintendo Wii, there’s actually a control system out there that’s better than the keyboard/mouse combo of the computer.
But the news gets still worse for Mac gamers:
TMG: Thoughts on the iPhone? Will you be developing anything for it?
Glenda: We’re actively working on several games for the iPhone, and it is a very exciting platform. We can’t wait to get our first apps out and in the store.
This is something of which I’ve been hearing a lot from developers: “Exciting.” I take that to mean lucrative, as it’s apparently quite easy to develop for the iPhone, publishers don’t have to worry about packaging and retail space, distribution is easier, and there is (or will be) a much wider audience for iPhone games. I imagine that many Mac developers will soon shift their focus towards the iPhone, leaving us with even fewer options for games that don’t concern girls serving cake to impatient patrons.
You can follow the link below for more of The Mac Gamer’s interview with Glenda Adams. Or, like me, you can just go hide yourself in a prolonged gaming session with Neverwinter Nights 2. Try bringing that to the iPhone, Glenda!
Read [The Mac Gamer]
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Section: iPhone + Communications, iPhone SDK & AppsFreeverse, Inc. today revealed plans to release more than a dozen game titles for iPhone and iPod Touch. Available immediately with the opening of the iTunes App Store will be Wingnuts Moto Racer, Big Bang Sudoku and the infamous, Jared: Butcher of Song. Available by September will be Big Bang Chess and various Flick Sports and 3D card games. To add that touch of mystery and wonder, they also point out that they have “...several other unannounced games and applications in active development.” I would ponder their identity, but I’m stuck on how Jared: Butcher of Song will make use of the iPhone’s accelerometer.
In Wingnuts Moto Racer, the player will chase evil cat-napping bikers through Andean mountains, desert highways and dangerous underground passages. Steer with the accelerometer and hit the “Punch!” button to fend-off the bad guys as the player races from checkpoint to checkpoint. As an original 3D racing game made specifically for the iPhone, (not a “port” from another platform), Moto Racer truly showcases the power of the iPhone. Moto Racer will be available from the iTunes App Store at launch for $9.99.
Big Bang Sudoku is the first game in the wildly popular “Big Bang” series to come to the iPhone. Over 10,000 puzzles, 4 levels of difficulty and crazy pyrotechnics set Big Bang Sudoku apart. Developed by people who ride the NYC subway, Big Bang Sudoku has been designed for easy one-handed play, and will be available from the iTunes App Store at launch for only $4.99.
Jared: Butcher of Song may have the distinction of being the only app to be available for Mac OS 7, 8, 9, OS X, the Apple Newton and now, the Apple iPhone! This poorly drawn smiley face sings off-key in the worst spanish ever recorded. He’s an affront to the senses, to good taste, perhaps to civilization itself, but he’s a Mac classic and kinda cute too. Jared: Butcher of Song will be available from the iTunes App Store at launch. And he’ll be free.
Moto Racer and Big Bang Sudoku will be available localized in German, French, Spanish, Chinese and Japanese. Jared will be available in...whatever that language is he’s singing.
Regarding September’s releases:
Big Bang Chess - Winner of an Apple Design Award, this title will be familiar to many Mac users. Big Bang Chess has been re-imagined for iPhone with great graphics and support for Multiplayer (push) play.
Flick Sports - Flick Baseball, Soccer, Bowling, and Golf make perfect use of the multi-touch capabilities unique to the iPhone, allowing you to experience these sports in a whole new way.
3D Card Games - Bridge, Spades, Hearts, Euchre, Pitch-Setback, and Crazy 8s: These classic card games come with fun characters, beautiful graphics and support for all of the most popular rule variations. These games will make real cards obsolete.
Regarding the unannounced titles, we’ll just have to see what the future has in store.
For more information about Freeverse’s iPhone titles, including conceptual art and videos, visit their website.
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Section: Software + Apps, iPod + iTunes, iPhone + Communications, Mac + ComputersMacintosh and iPhone software updates and announcements for September 19, 2008:
codefromtokyo...
With both the iPhone and the Mac platforms united by OS X, could developers who build games for the mobile device be tempted into boosting their Mac efforts?