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FlatOut 2 driving carnage game coming to Mac in Sep.

August 22, 2008
FlatOut 2, the carnage-laden driving game, will be available for the Mac soon.
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Macworld

Review: FlatOut 2 racing game

There’s a special place in Peter Cohen's heart for racing games like FlatOut 2. It offers bloodthirsty combat, high-speed racing and tons of mini-games give you a lot to see and do.
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Macworld

Review: Call of Duty 4: Modern Warfare game

From its visually stunning beginning to its emotionally wrenching ending, Call of Duty: Modern Warfare is a surprisingly deep, rich, and unique approach to the first-person shooter.
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Macworld - Feral to ship ToCA Race Driver 3 for...

Feral Interactive plans to release a Mac version of ToCA Race Driver 3 on October 24.
10/07/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and...
10/07/08
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Macworld - Review: Prince of Persia: The Two...

Prince of Persia: The Two Thrones offers players a diverse gaming experience with challenging combat, stealth, and platforming elements. While the plot is forgettable and the...
10/31/08
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Macworld - Analysis: Will iPhone games lead to...

With both the iPhone and the Mac platforms united by OS X, could developers who build games for the mobile device be tempted into boosting their Mac efforts?
06/13/08
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Macworld - Centrino 2: Coming soon to a Mac near...

Lab director James Galbraith looks at what Monday’s unveiling of the new Centrino 2 processors from Intel could mean for future Mac hardware.
07/16/08
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Macworld - Cro-Mag Rally for iPhone

While the novelty of this racing game can wear off quickly, Cro-Mag Rally is a fine game for the iPhone and iPod touch that really demonstrates what this early generation of...
07/24/08
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Macworld

World of Warcraft Preview: Up close with the Lich King

Blizzard has released its second full World of Warcraft expansion, Wrath of the Lich King. Chris Holt talks to Blizzard’s Alex Afrasiabi about the state of the World of Warcraft.
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Engadget

Logitech unveils Speed Force Wireless racing wheel for Wii

Up until now, Wii-owning racers have been stuck with the Wii Wheel, Brando's Wii Multi-Axis Racing System or something they cooked up in arts and crafts. Now, however, Logitech is providing a much better option for serious track stars. The Speed Force Wireless racing wheel is the first force-feedback wheel for Nintendo's latest console, and while it was designed to work with Need For Speed Undercover, it'll do just fine with future force-feedback racing titles as well. Disgustingly, you still have to plug a USB receiver into your Wii before this thing will work, but we guess that's the breaks, huh? Look for this one to pop up in November (US and Europe) for $99.99. Full release after the break.Continue reading Logitech unveils Speed Force Wireless racing wheel for WiiPermalink | Email this | Comments
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AppleTell Freeverse announces iPhone games

Section: iPhone + Communications, iPhone SDK & AppsFreeverse, Inc. today revealed plans to release more than a dozen game titles for iPhone and iPod Touch. Available immediately...
07/09/08
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AppleTell Porting games to the Mac is a tricky...

Section: Software + Apps, GamesRemember back when Apple made the switch to Intel and it suddenly seemed as if all those PC games would be more easily ported to the Mac? So do I,...
10/08/08
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AppleTell Real Racing: another iPhone racing...

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & AppsThere are probably too many racing games already made for the iPhone, but that isn’t...
08/21/08
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Macworld - Apple announces Mac, iPhone Design...

Apple awarded five Mac applications, 5 iPhone applications, and an iPhone web app at this year's Apple Design Awards on Wednesday.
06/12/08
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AppleTell Appletell review - Enemy Territory:...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Team-based first-person shooter Format: DVD Developer: Splash Damage and Nerve Software ...
08/12/08
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AppleTell Mac Games: TransGaming has launched...

Section: Software + Apps, Games, Web, OriginalsAlthough I enjoy playing video games, I really don’t get a chance to play them as much as I would like. Priorities such as...
06/13/08
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AppleTell

Note to journalists who don’t play games: The iPhone will not kill the DS or PSP

Section: Software + Apps, Games, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Originals I’m not an industry analyst, I’m a gamer. I have been since my brother and I used some inheritance money to buy an Intellivision back in the early ‘80s. And although I have my favorite systems (I’ve become a Nintendo fellow as of late, owning both the DS and Wii), I can appreciate the strengths of each system currently on the market. I don’t have access to the Microsoft and Sony platforms, but I find plenty of other ways to fulfill my video gaming needs. And because I review games for both Appletell and Gamertell, I probably spend more time playing games than a working man and father of two should. Productive? Perhaps not, but my broad exposure to the gaming lifestyle does make me question the logic behind articles about how the iPhone will take over the Nintendo DS and Sony PSP for handheld gaming. You can’t mash buttons if you don’t have buttons. The latest such article comes from Nick Winfield and Christopher Lawton of wsj.com (see Apple’s iPhone Faces Off With the Game Champs). To their credit, Nick and Christopher don’t state that the iPhone is a DS/PSP killer, rather that it’s simply “targeting” them; that big name developers and publishing houses are increasingly seeing the iPhone and iPod touch as valid gaming systems. But are these iDevices really in direct competition with the DS and PSP? Because if they are, they’re simply no match. This isn’t to say that iPhone games aren’t good. I’ve played quite a few that I enjoy, but it’s a completely different gaming experience. Games were an afterthought to the development of the iPhone and iPod touch, as evidenced mainly by the control system. Although the accelerometer is cool for some genres (racing, mostly, or the always popular moving balls), the combination of that and the touch screen make even the most basic of video games extremely awkward to control. Tilt. You’ve got no other choice. Take, for instance, Bomberman touch. Bomberman has appeared in some form on pretty much every computer/gaming system since the dawn of Atari. Its success has stemmed mainly from its simple, addictive gameplay, but the iPhone version is not simple because the touch screen controls are awkward and frustrating. And believe me, nothing kills “addictive” faster than “frustrating.” So, in order to make a game that actually plays well on the iPhone, the game has to be built around the controls. Yes, gameplay in some instances is conducive to the touchscreen, the accelerometer or a combination thereof, but quick, intricate movement cannot be obtained in this method. And considering that most games require skilled movement and control, the iPhone is hampered by its own design. What we’ll end up seeing, therefore, is some fantastic games built around the iPhone’s capabilities, along with a whole slew of games dumped onto the iPhone in an effort to cash in on its popularity, but that are almost unplayable and will therefore quickly be buried and forgotten under the thousands of other apps released that month. Wii owners know what I’m talking about. Games built specifically for the Wii Remote control system can be an incredible experience. Games dumped on the Wii to take advantage of its popularity without any thought for how to implement the remote technology are generally pretty horrid and unplayable. Rumored controls for rumored iPhone/iPod touch version of Quake 30 hours of gameplay! (Split nicely into iPhone-friendly 10 minute increments.) There’s also the issue of depth. Many DS and PSP games are designed for extended periods of play. They can be epic in scale, with everything from RPGs to RTSs to first-person shooters. Many games offer dozens of hours of gameplay. This is what hard core gamers want, and it’s how they choose their system. I suppose someone may eventually release games like that on the iPhone, but I haven’t seen them yet. In fact, the games coming close to offering such hard core experiences have generally been plagued by crashes, freezes and other problems. It seems the iPhone OS isn’t built to handle such resource heavy games, at least not in its current state, and the iPhone itself isn’t built for prolonged gaming sessions, at least not comfortably. Super Steveoid Brothers Prime: Liberty City...only on the iPhone? In addition, the iPhone has no platform specific titles. It has no Mario or Metroid or Zelda, and I don’t believe it ever will. Many gamers chose their system because of specific titles they know they’ll want. I, for instance, picked up the Nintendo DS specifically to play “The Legend of Zelda: Phantom Hourglass.” Before that, I bought a GBA specifically to play “The Legend of Zelda: The Minnish Cap.” I’m certainly not alone here, as evidenced by the amount of time and resources game system developers put into creating, marketing and maintaining their franchise titles. Will Apple set up its own internal game development division? Will it just buy one out like Microsoft did? I don’t see that happening. Mario. More fun than Joe the Plumber, and apparently a better plumber, too. The “funnest iPod ever,” yes, but not “funner” than the DS or PSP. Don’t get me wrong, though. The ease of developing games with the iPhone SDK and the cheap App Store distribution model means the iPhone will be tremendously successful as a gaming platform. A Mac/iPhone game developer I spoke with recently confided that in a couple months they sold more copies of the iPhone version of one of their games than the Mac version sold in almost ten years. That’s absolutely crazy, and there’s no denying that there’s a huge potential for profit on the iPhone. Even better, the iPhone makes it easy for new companies to break into an industry that’s otherwise choked by the big developers with the large production/marketing budgets and dominance of the retail channels. That makes the iPhone an exciting platform with the potential for real innovation and originality (not unlike the WiiWare titles on the Wii), but it also means a glut of shovelware and “me too” game clones. Seriously, just how much better can your version of Bejeweled really be? Even with this potential, when I’m looking to play a game—and I mean when I’m thinking, “Okay, game time,” not “How can I kill 15 minutes while I’m waiting for my kid to get out of the dentist’s office"—I’m not reaching for my iPhone. Rather, I’m picking up the DS, because that’s where games are designed for gamers, not for cell phone owners. What’s likely to end up happening, then, is that the iPhone will be successful as a gaming platform, but completely independently of devices dedicated specifically to gaming. They have different core audiences, and always will. And although the iPhone could pull some buyers away from the DS and PSP, I anticipate it may actually drive people towards those devices. People may play Bomberman Touch on the iPhone, get a feel for what handheld gaming could be, and graduate to the better gaming experiences offered by Nintendo and Sony. And, if not—if the iPhone and iPod touch are enough to suit your gaming needs—then you weren’t likely to drop $130 to $170 on a gaming system to begin with. So, don’t panic, DS and PSP owners. You’re not likely to see Grand Theft Auto or Castlevania on the iPhone anytime soon. You’re also not likely to see these devices disappear from store shelves...at least not until new models are released. These systems will coexist peacefully with the iPhone/iPod touch, and we’ll all be one big, happy, gaming world. A much less productive world, granted, but a happy one. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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AppleTell

Macintosh/iPhone software update round-up - October 22, 2008

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and iPhone software updates and announcements for October 22, 2008: 99Games has made its debut with the games Chess Lite and Chess Pro for the iPhone and the iPod touch. Both editions make use of a professional strength Chess engine with playing strength over 2750 ELO. Intuitive controls make the user-experience a lot more electrifying thus gripping the user to the game totally! Highlighting previous move, next move and legal move hints are user-friendly; while options like save, load and resume allows users to play the game on-the-go or during their spare time. seyDesign and Vortex Themes have announced the OS Designer RapidWeaver theme for RapidWeaver 4. OS Designer, from Vortex Themes, captures the Mac OS X experience with a window and several desktop backgrounds that feel like the real thing. The simple grace and beauty of the Mac OS X desktop can now be applied your webpage. With many OS flavors to choose from, there will be one that is just right for you. MileBug, the premier iPhone mileage log application, helps those driving their own vehicles for business, charity, medical, or other reasons receive their reimbursement and/or tax deduction. In the U.S., IRS business rates are up to 58.5 cents/mile. MileBug for the iPhone/iPod Touch helps people track their miles and provides emailed reports for easy submission to employers, accountants, and the IRS. FurrySoft has announced their College GPA Calculator for iPhone and iPod Touch. This first of its kind, College GPA application makes predicting GPA easy for the student whose future depends on their college success or students on probation. College students predict GPA by entering cumulative GPA, grade points, current term courses and predicted letter grade. College GPA does the rest to calculate predicted cumulative GPA. The latest release of The Big Mean Folder Machine adds the ability of making the creation of deeper hierarchy levels dependent on the number of files per level. It is an essential tool for anyone who works with large file collections, including digital photographers, content creation, post-production, system administrators, and other creative professionals. Easily merge files from several folders into a single folder, or split files into several folders according to a wide variety of criteria. 24x7digital has introduced PhotoCopy 1.0, their iPhoto to Flickr mirroring utility for Mac OS X Leopard. Designed specifically to help protect media assets, PhotoCopy combines iPhoto’s ease of use with the great sharing features of Flickr. It uploads all of the photos in the selected album(s) to Flickr and arranges them in matching sets. PhotoCopy also copies important image information from iPhoto, such as title, date, time, rating, keywords and description. Arriving in time for Halloween, Phelios, an independent Mac and PC game developer, has released their second game for iPhone and iPod Touch, called Whack the Dead, which is also available for Mac OS X. Whack the Dead was created with the PTK game engine. Readdle has just announced the release of A.I.Disk, a new and much needed iPhone application that lets MobileMe subscribers access documents on the iDisk online storage service, and save them to their iPhone and iPod Touch. A.I. Disk allows people to view saved files and documents on the go and even email friends and colleagues. equinux has released CoverScout 3, the ultimate software to complete album covers in iTunes. With its sleek and intuitive user interface, CoverScout searches the Internet to find missing album art and can automatically apply its findings to your music library. CoverScout’s integrated editor and automatic workflow complete every music library. Smule has released their newest complementary product, Sonic Boom, on AppStore. Sonic Boom turns your iPhone into a virtual firecracker that can be ignited using your finger as a virtual match or a second phone running Sonic Lighter. Strike the match, ignite the fuse, wait...boom! IGG Software has announced iBank 3.3, the latest upgrade to its flagship application for personal and small business finance management. Among the most important changes in iBank 3.3 is improved migration of Quicken data for new users making the switch to iBank. iBank 3.3 also improves keyboard-based transaction entry to be faster and more efficient, and direct consultation with Apple has restored full functionality to iBank’s iPhone/MobileMe integration. After an afternoon shopping at the mall or catching a game at a baseball stadium, it can be a hassle or even a challenge to find the car. For women especially, knowing where the car is parked can turn into a matter of safety in a dark parking lot or on an urban street. With these two considerations in mind, iPhone 3G application developer Su Lee embarked on creating Car Spotter—an easy-to-use vehicle locator that uses the iPhone’s navigational GPS system. It is one of nine iPhone applications that Lee’s company, GP Apps, has released this month. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - iPhone games are front and center at...

When Apple brought developers on stage at WWDC to show off native iPhone apps, game makers led the charge. Peter Cohen finds this to be a heartening development.
06/10/08
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AppleTell Appletell review - Battlestations:...

Section: Apple, Software + Apps, Games, Features, Review Genre: Action, real-time tactics Format: DVD Developer: Eidos Interactive Mac Port: Robosoft Technologies Mac...
08/26/08
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AppleInsider Live coverage notes from Apple's WWDC...

Apple on Monday held its opening keynote at its Worldwide Developers Conference where it talked all things iPhone and unveiled its new-generation 3G handset. Rough and dirty...
06/09/08
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AppleTell Appletell Review - Fable: The Lost...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Action/RPG Format: DVD Developer: Lionhead Studios Macintosh Developer: Robosoft...
07/25/08
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AppleTell So Hot Right Now: Top 10 Appletell...

Section: Haven’t caught all of the Appletell news this week?  Here’s your chance to catch up on this week’s top 10 articles! Stephen Colbert:  “Killer iPhones” the...
08/22/08
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AppleInsider Road to Mac OS X Snow Leopard: the...

Snow Leopard's across-the-board leap to 64-bits, from the kernel to all of its bundled apps, will make more memory available and boost performance. However, Apple will also...
09/05/08
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