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Apple on MacHits

Review: CrossOver Mac Professional 7

August 5, 2008
Codeweavers CrossOver Mac Professional 7.0.2 uses just the Windows application programming interface (API) to run Windows apps on your Mac, without the Windows OS. It's an ingenious idea for a program that can save time and costs less than buying a separate copy of Windows. But CrossOver supports only a handful of commercial applications.
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AppleInsider

Road to Mac OS X Snow Leopard: the future of 64-bit apps

Snow Leopard's across-the-board leap to 64-bits, from the kernel to all of its bundled apps, will make more memory available and boost performance. However, Apple will also need to manage its 64-bit lead and organize its developers. Here's why. ...
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AppleTell

Porting games to the Mac is a tricky business

Section: Software + Apps, GamesRemember back when Apple made the switch to Intel and it suddenly seemed as if all those PC games would be more easily ported to the Mac? So do I, and I’m still wondering where everything is. We saw some big name titles from EA, but after their initial release of four A-list titles (Madden, Need for Speed, etc.), nothing. Companies such as Aspyr and Feral continue to release popular games such as Call of Duty 4 and Tomb Raider Anniversary, but certainly no more so than when Macs were happily chugging away on PowerPC chips. So, what’s been going on? Alex McLarty at The Mac Gamer finds some answers from one of the best sources in Mac gaming: Glenda Adams, Director of Development for Aspyr Media: TMG: We’ve had Intel in our Macs for a few years now. Has how the switch changed game development for the Mac? Glenda: It’s lessened some of the work we have to do, but unfortunately the graphics side of games has just exploded. The amount of shader code and complex rendering is probably 2-3 times as much work as it was for games a couple years ago, so that has more than offset the efficiency gains we had from the Intel switch. TMG: Why hasn’t there been a flood of games for the Mac that some predicted? Glenda: I think there are several reasons - Mac game sales are still fairly constant, and haven’t expanded with Apple’s market share increases over the last two years.  So there isn’t loads of money to be made. And the complexity of games has made it more difficult to port them to the Mac. Lastly, the PC market has been really beat up in 2007 and 2008, and there just aren’t as many AAA PC games out there that make sense to bring to the Mac. And if you think that sounds depressing, hold on; it gets worse. TMG: How do you see gaming progressing in the next few years? Glenda: The shift to console is undeniable. There are just so many benefits to working on a stable and well defined hardware platform. This is a shift that has been taking place for some time now. More and more computer games are being released simultaneously with the console counterparts. The result of this is that computer games are being “dumbed down” to the console system(s) for which they’re developed. The days of taking full advantage of the WASD + mouse control system, which for many games is far superior to that of a traditional console gamepad (especially first-person shooters), are disappearing, leaving us with games that feel clunky on computer systems. Plus, with the advent of the Wii Remote + Wii Nunchuck system of the Nintendo Wii, there’s actually a control system out there that’s better than the keyboard/mouse combo of the computer. But the news gets still worse for Mac gamers: TMG: Thoughts on the iPhone? Will you be developing anything for it? Glenda: We’re actively working on several games for the iPhone, and it is a very exciting platform. We can’t wait to get our first apps out and in the store. This is something of which I’ve been hearing a lot from developers: “Exciting.” I take that to mean lucrative, as it’s apparently quite easy to develop for the iPhone, publishers don’t have to worry about packaging and retail space, distribution is easier, and there is (or will be) a much wider audience for iPhone games. I imagine that many Mac developers will soon shift their focus towards the iPhone, leaving us with even fewer options for games that don’t concern girls serving cake to impatient patrons. You can follow the link below for more of The Mac Gamer’s interview with Glenda Adams. Or, like me, you can just go hide yourself in a prolonged gaming session with Neverwinter Nights 2. Try bringing that to the iPhone, Glenda! Read [The Mac Gamer] Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - EVE Online premium graphics pack...

EVE Online's premium graphics pack was finally shown running natively on the Mac, and is due soon.
11/12/08
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Macworld - National Geographic launches Games...

National Geographic's new games division will bring titles to the Mac and iPhone, among other platforms.
11/18/08
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Macworld - The new rules for buying a Mac

The world has a lot of unwritten rules: In social etiquette. In baseball. And in buying computers. For years, we have unquestioningly followed numerous unwritten rules when...
05/08/08
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Yahoo! News VMware Releases Beta 2 Of Mac...

TechWeb - InformationWeek - The latest suite of Mac-Windows integration features new ways for protecting virtual machines with multiple snapshots and new tools for technical...
08/01/08
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Macworld - Penny Arcade Episode Two game released

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
10/30/08
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AppleTell Mac Games: TransGaming has launched...

Section: Software + Apps, Games, Web, OriginalsAlthough I enjoy playing video games, I really don’t get a chance to play them as much as I would like. Priorities such as...
06/13/08
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Macworld

Analysis: Will iPhone games lead to more on the Mac?

With both the iPhone and the Mac platforms united by OS X, could developers who build games for the mobile device be tempted into boosting their Mac efforts?
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Macworld

EVE Online: Quantum Rise expansion coming Nov. 11

CCP Games has announced November 11, 2008 as the release date for the latest expansion to EVE Online, its Massively Multiplayer Online Game (MMOG) for Mac OS X, Windows and Linux.
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AppleTell Atari 2600 controller is USB, OS X...

Section: Software + Apps, Games, Mac + Computers, PeripheralsHard to get more old school than this: Legacy Consumer Electronics has released an Atari 2600 joystick with a USB...
11/15/08
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Macworld - Centrino 2: Coming soon to a Mac near...

Lab director James Galbraith looks at what Monday’s unveiling of the new Centrino 2 processors from Intel could mean for future Mac hardware.
07/16/08
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AppleInsider Microsoft 10K warns of iPhone, Mac...

A Microsoft filing with the US government reveals a newfound worry that the Windows developer's traditional stance of selling software alone won't work against an increasingly...
08/03/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, Mac + Computers, Software Macintosh and iPhone software updates and announcements for August 26, 2008: On the go...
08/28/08
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The Sydney Morning Herald Seinfeld to star in Windows Vista ad...

Comedian Jerry Seinfeld will star in a $US300 million marketing campaign for Microsoft aimed at burnishing the image of Windows Vista.
08/21/08
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Macworld - Blizzard releases Wrath of the Lich...

Wrath of the Lich King, the second expansion pack for World of Warcraft, has been released.
11/13/08
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Arstechnica

Microsoft refunding gamers, Games for Windows Live goes free

Microsoft made a series of announcements this week that the company hopes will reinvigorate the PC gaming market, including the announcement of DirectX 11 and the advent of free Windows Live gaming. Ars spoke with Microsoft's Kevin Unangst about the company's present and future plans, including DX11, Games for Windows Live, and the PCGA.Read More...
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PCWorld GameOn

Free As a Bird: The PC World Games For Windows Live Interview, Part One

Did you catch the news yesterday that Microsoft's Games For Windows Live online service, which used to cost $50 a year for multiplayer privileges, is now completely free? We caught up with Microsoft Senior Global Director of Games For...
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Macworld - City of Heroes MMO is Mac-bound

City of Heroes, the massively multiplayer online game featuring superheroes, is at long last coming to the Mac.
10/30/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod Accessories, Cases, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers,...
09/16/08
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Macworld - Lineage online RPG makes a comeback

Lineage, an online role playing game that has been around for ten years, is getting a new lease on life.
10/24/08
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Macworld - Spore Creepy & Cute Parts Pack...

Spore Creepy & Cute Parts Pack is the first expansion pack for Spore from EA.
11/17/08
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Macworld - Apple announces Mac, iPhone Design...

Apple awarded five Mac applications, 5 iPhone applications, and an iPhone web app at this year's Apple Design Awards on Wednesday.
06/12/08
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AppleTell Feral Interactive talks about their...

Section: Software + Apps, Games, Mac + Computers, Software, Features, Interviews Last Thursday, the good folks at Feral Interactive announced they’d be publishing Sid...
08/06/08
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