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Appletell review - Call of Duty 4: Modern Warfare

Section: Software + Apps, Games, Features, Review Genre: First-Person Shooter Format: DVD Developer: Infinity Ward Mac Port: Aspyr Studios Mac Publisher: Aspyr System Requirements: Mac OS X v10.5.4, 2GHz Intel Core 2 Duo, 1GB RAM, 128MB ATI Radeon X1600 or Nvidia GeForce FX 7300 graphics card, 8.0GB free hard disk space plus 1GB swap file, mouse and keyboard Review Computer: 2.4GHz 24” Intel Core 2 Duo iMac, 2GB RAM, 256MB ATI Radeon HD 2600 Network Feature: Internet (TCP/IP) or LAN (TCP/IP) multiplayer supported Processor Compatibility: Intel only Price: $29.99 ESRB Rating: M (intense violence, strong language, blood and gore) Availability: Out now Official Website: www.callofduty.com As has been noted numerous times here at Appletell and throughout the gaming world, there are three things you can kill in computer games without fear of reproach: Nazis, zombies and Nazi zombies. If you like, you can lump aliens in with the zombies, and you can lump robots in with the Nazis. But you can’t use cops, hookers, marching bands or video game reviewers without expecting to eventually stand before Arlen Specter to explain why the downfall of modern civilization is not because of your little video game. And yet, Call of Duty 4: Modern Warfare (CoD4) is set in a realistic, timely world in which the battles you’re fighting don’t really stray from those you might hear about on “All Things Considered.” The developers get away with this for two reasons. First, then invent militant organizations to serve as their bad guys. Second, this game is a brutal depiction of war. Brutal to an unsettling degree. It doesn’t glorify war, and it doesn’t even really lionize soldiers. If this were a movie script, John Wayne and Chuck Norris would run from it in terror. Is that the appeal of CoD4? Not entirely. It’s the gameplay itself that drives CoD4 to the upper echelon of first-person shooters. More specifically, the multiplayer gameplay, because although the single player are varied and intense, they never really feel like more than a training session for the multiplayer game. In CoD4, you play the role of a United States Marine and a British S.A.S. operative. As with other Call of Duty games, you’re sent on different missions in which you will have different roles, usually assigned to you by your commanding NPC. Sometimes you’ll snipe, sometimes you’ll lead an attack, but almost always you’ll be accompanied by a squad of fellow soldiers who help you in your quest. Keeping your comrades alive can make things easier for you, but there’s never really an emotional involvement with them. You don’t get to know the bulk of them, you just see their names over the head as they run in front of you. Although there are some powerful story elements that make this game smarter than most war games, a little more care with the story leading up to these moments would have greatly improved their emotional impact. But, the developers made the decision—and probably correctly—that a combat-based game should focus on combat. Here, CoD4 delivers. You thought previous Call of Duty games were wild? Huh uh. The action on many of these levels is just insane, with enemies attacking you from all angles and using terrain and weapons better than any AI characters I’ve ever seen. Yes, they’ll occasionally poke their head out from around the wall to give you a chance to shoot them, but by the time they do, you’ve already been killed by a grenade that seemed to come from nowhere. Even a lot of the cover provided in the game won’t protect you long. In CoD4, bullets can travel through items such as wood, so it’s no longer enough to hunker down behind a table and wait for your shot. You’ve got to create your shot by making better use of the terrain and your weapons. This makes CoD4 quite difficult. In many cases, you’ll have to die multiple times before you can even figure out who’s killing you, let alone develop a strategy for killing him/them. It’s frustrating in that matter, and I anticipate that some gamers will be turned away early. Those who stick around, however, will be rewarded with a satisfying gaming experience, and the practice necessary to compete in the multiplayer game. Thankfully, there’s a lot there to satisfy. Mac users can play PC users online, first of all. And, unlike most multiplayer first-person shooters, CoD4 is somewhat RPG-like in its approach; the character you create is rewarded for kills, assists and such, allowing you to accrue experience points that unlock further levels. These, in turn, unlock new weapons, accessories and abilities. My favorites are “Martyrdom,” in which a dying character can go all Jennifer-Grey-in-Red Dawn by blowing up the enemy with a grenade, and “Last Stand,” in which a dying character will be able to get off a few more shots before dying. It’s all very Hollywood. I expect it won’t be long before they release the “I can’t move my legs, go on without me” mod or the “Tell my wife I was thinking about her” extension. What brings all of this together, of course, are the visual and audio effects. If you’ve got the system for it, CoD4 looks fantastic, even when the action is at its most intense. The smoke and particle effects are especially amazing, and really do become strategic elements. The audio is equally stunning, totally immersing you in the action in a way that graphics alone couldn’t accomplish. Using just my iMac’s speakers, I was impressed. Playing the game with headphones, I was floored. If you’ve got a decent set of speakers, your neighbors will be hiding in their basements. Of course, all of this comes at a price. My test computer is at the high end of the system requirements, and I still couldn’t max out the graphics. My home computer, which is my normal test system, is at the bottom end, and I had to dumb things down to the point where I knew I wasn’t doing the game justice. The game still plays, but it looses a lot of its punch. I’ve read numerous reports/reviews that claim Call of Duty 4: Modern Warfare is the greatest first-person shooter of all time. I attribute that more to the emotional impact of the surprising turns along the way, but that doesn’t mean this isn’t an amazing game. The single player game seems shorter than previous Call of Duty games (setting aside all the restarts, of course), but flows well and serves as excellent training for the multiplayer version. There, you’ll be able to kill hours at a time, if you’re inclined to do so. You could also pop in and out within half an hour and still have plenty of fun. Well, as much fun as one can have in a game without zombies and robots. Appletell Rating Buy Call of Duty 4 Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Appletell review - Jeopardy! Deluxe and Wheel of Fortune Deluxe for Macintosh

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Quiz/Game Show Format: Download or CD Developer: Encore Publisher: Freeverse Minimum System Requirements: Mac OS X v10.3.9, PowerPC G4/G5 or Intel Mac, 256MB RAM, 50MB hard disk space Review Computer: 2GHz 20” Intel Core Duo iMac, 1GB RAM, 256MB ATI Radeon X1600 Network Feature: No Processor Compatibility: Universal Price: $19.95 each ($24.95 for CD versions) ESRB Rating: E Availability: Now Demo: Jeopardy! Deluxe, Wheel of Fortune Deluxe Official Website: Jeopardy! Deluxe, Wheel of Fortune Deluxe One of the perils of being a fake Mac journalist is that if every four or five years you have to review new versions of Jeopardy! and Wheel of Fortune. Together, they’re the death and taxes of Macintosh gaming. Now it’s Freeverse’s turn with them, and I’m afraid they’ve gone all ironic on us. Freeverse games, you see, are normally all about personality. Well, not all about, but the personality of the Freeverse cast of characters is often enough to drive fans to purchase one of their games even if they have no interest in the genre. So, it’s ironic that Freeverse would be the company to publish the most personality-free versions of Jeopardy! and Wheel of Fortune to date. And this isn’t just because Alex Trebek, Pat Sajak and Vanna White are nowhere to be found. The video snippets of Alex and Vanna killed the MacSoft versions of Jeopardy and Wheel of Fortune, respectively. The load times were annoying, and the live motion video overtop of the computer animations were disjointed and kind of creepy. Even though technology has progressed since then, I’m still quite certain I wouldn’t want live video of these people in the game, but CGI characters or even voiceovers could work. Instead, we get nothing. As I mentioned, though, that’s not the real problem here. The problem is that the games are just dull. With no money to actually be won, the focus falls mostly on the puzzles, with the remainder shifting towards the characters. I’ll deal with them, first. In both games, you get to customize your character, to a certain extent. You get a few options for shirt color, hair style, complexion, etc. The choices fall short of what you see in other games, but I’m not sure they should be more robust. These are casual games, after all, and most casual gamers aren’t interested in tweaking character skins. Once this is done, you can choose to play a few different single player or multiplayer games. In single player Wheel of Fortune Deluxe, for instance, you can go against computer opponents or just play by yourself, solving puzzles without competition. It seems odd, but considering the fun in Wheel of Fortune is doing just that, computer opponents can actually get in the way if you’re playing by yourself. There’s no such feature in Jeopardy! Deluxe, and there shouldn’t be. Jeopardy! without opponents is just trivia; at least Wheel of Fortune offers the random luck of the spinning wheel. So, the Jeopardy! version is more cut and dry, and having at least one other person to play with is pretty much key to enjoying the game. Yes, you can track your progress and save your scores and so on, but considering there’s nothing you can do with this information other than...well, have it, these features really don’t bring anything to the game. So, we look specifically at the games themselves. Both play exactly like their TV counterparts: Wheel of Fortune starts you off with a couple quick puzzles before getting to the wheel, offers the same style of gameplay, and places the same style of rewards/traps on the wheel itself. It’s familiar and it’s fun and fans of the show will have a good enough time. In fact, even if you don’t watch the show, Wheel of Fortune Deluxe can be a pretty fun time killer or party game with the right crowd. Because it’s played in turns, for the most part, you don’t have to crowd three people around the computer for 15 minutes. But Jeopardy! Deluxe...oh, man. Jeopardy! is easily my preferred show of the two, but the developers here made a decision that kills—absolutely kills—this game. The problem with Jeopardy! games of the past, you see, is that you had to type in questions, and the games were never very forgiving. If you misspelled a word or phrased something differently from what the computer wanted, you’d be considered wrong even if you were right. It was very annoying, but Encore’s method of removing this problem is just terrible. Rather than force you to type in your question, they present you with multiple choice options. That’s right. Multiple choice Jeopardy! It’s not just that you’re no longer rewarded for actually knowing stuff, which is the main appeal of Jeopardy!, it’s that multiple choice totally kills the gameplay and strategy. With multiple choice, there’s absolutely no reason to not immediately buzz in on every single question. Don’t even read it, just buzz the moment you can. It’s multiple choice. You’ve got a 25% chance of being right on everything...possibly higher, considering many of the questions couldn’t possibly be right. And so, Jeopardy! becomes 80% speed, 10% luck, and 10% knowledge. It’s exactly what the show isn’t, and that makes the game somewhat pointless. A better solution would’ve been to just offer a manual override. If the game thinks you’re wrong, but you and your opponents know you’re not, you should just be able to hit a button to tell the game that one misspelling doesn’t make a correct answer wrong. It may slow things down, but at least it wouldn’t strip away Jeopardy’s very soul. Also, why has nobody figured out how to add online multiplayer to these games? You’d think the networks would be able to offer these games online, throw in some commercials, make some real prizes available, and watch the money roll in. Instead, we get games that look much prettier each time they roll out, but that really offer nothing that wasn’t in the versions we played back in the late 80s on the Apple IIGS (aside from more content: over 2,000 puzzles in Wheel of Fortune Deluxe and 3,000 clues in Jeopardy! Deluxe). Wheel of Fortune Deluxe is serviceable; fans of the show will be entertained and casual gamers in general will be able to kill some time with it. But Jeopardy! Deluxe is best left alone. You’ll have more fun just watching the show, and you’ll feel better rewarded for having done so. There. I’m done with these games for another five years. By then, maybe the developers will finally get them right...or perhaps bring us something new. The Gong Show, maybe? One of those crazy Japanese game shows? Perhaps not. Appletell Rating for Wheel of Fortune Deluxe Buy Wheel of Fortune Deluxe Appletell Rating for Jeopardy! Deluxe Buy Jeopardy! Deluxe Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Appletell review - Age of Empires III: The Asian Dynasties

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Real Time Strategy Format: DVD Developer: Ensemble Studios, Big Huge Games Mac Port: Microsoft Game Studios Mac Publisher: Macsoft Games System Requirements: Age of Empires III full version, Mac OS X v10.4 or higher, 256 MB RAM, 1.4GHz processor, 2GB free hard drive space, 64 MB video card with support for hardware transformation and lighting, 56K dial-up Internet access or LAN for online/multiplayer Review System: Apple 13” MacBook, 2 GHz Intel Core 2 Duo Processor, 4GB RAM, 64MB VRAM Network: Yes ESRB Rating: Teen, for Blood and Violence Official Website: The Asian Dynasties Price: $29.99 Gather ‘round, folks, for the latest installment of the acclaimed Age Of Empires series is upon us. Whether its the intricate plot line or the strategic gameplay that floats your boat, chances are this game won’t disappoint the AOE fanatic. Whether you’re conquering Feudal Japan, or fighting the betraying Zamorins, a lot goes on in this one little game. When I first received the review unit, my first impressions were something along the lines of “sounds like a cool game, but not really my type.” I went in optimistically, hoping to find a fun game. Overall, The Asian Dynasties was a pretty decent game, albeit boring and repetitive at times. And, for those of you who get bored with the game and have destruction on your mind, there are some wonderful little cheats to help the game along (I won’t spill the beans here, but you can easily find them through Google). On my MacBook, one thing that I noticed was that it always took a bit of time to get from inserting the disc to the main menu. Overall, it takes about 45 seconds. Within that time, there is an intro video to familiarize yourself with the plot and characters throughout the game. Once at the menu, you have options to learn how to play the game, play single player (more on single player game modes later), play multi player, view options, and quit. The main menu is well-organized and not too busy. I always find a neat and pleasant-on-the-eyes interface to be a big plus.  If it’s been a while since you’ve played through Age of Empires III, I suggest you refer to the how to play tab in the menu to re-familiarize yourself with the game. Here, there is a tutorial and a practice game mode. My only complaint about this section is that the tutorial is quite limited. I went through it in about 3 minutes, and did not get nearly enough information. Many times throughout the game, I had to refer to internet resources. This may be due to the fact that I am very un-versed in the way of the gamer, or maybe it is expected that you have extensive past knowledge of the game before you install the expansion pack. Either way, should the makers of this game want to successfully attract and maintain a playership, they should look into expanding the tutorial. Once you have finished the tutorial, it is suggested that you play a practice game. For this mode, no complaints. It is pretty much a skirmish match with hints given along the way. Now, on to the many single player modes. The first mode is Campaign Mode. From this, you can play the actual game, in which you slowly progress through the levels of Japan, China and India. Each country has about eight levels which increase in difficulty. In each country, you assume the identity of a “good guy,” and subsequently lead your troops on land and sea to victory. If Campaign Mode isn’t for you, you can try the next mode: Skirmish. Skirmish Mode presents the user with a randomly created terrain and enemy, and the idea is simple: destroy the opponent’s Town Center before he destroys yours. Finally, there is Custom Match, in which you can customize your own skirmish to your likings. For Multiplayer, you have the option of playing against fans from around the world.  The multiplayer version of the game is pretty much the same thing as the single player game, only some people find it more interesting to play against a living person. For this game, my main complaints had to do with the game play. I couldn’t stand how close the camera view was zoomed, and even on Far View, I felt that the view was very cramped. Another gameplay complaint I have has to do with confusing and ungainly controls.  t took me about two hours of playing the game to finally master the basics of building and controlling units.  Overall, this game was somewhat enjoyable, but those who aren’t fans of the genre may find it sometimes getting repetitive and boring.  Appletell Rating: Buy The Asian Dynasties Full Story » | Written by Mark Rowland for Appletell. | Comment on this Article »
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Appletell review - Burning Monkey Puzzle Lab for iPhone/iPod touch

Section: iPod + iTunes, iPod touch, iPhone + Communications, iPhone, iPhone SDK & Apps, Features, ReviewGenre: Arcade Developer: Freeverse File Size: 5.6MB Version Reviewed: 1.1 Requirements: iPhone 2.0 software Compatibility: iPhone and iPod touch Age Rating: 4+ Price $2.99 I don’t pretend to know much about the inner workings of Freeverse, but I can say this; they like their labs puzzling, and their monkeys burning. Burning Monkey Puzzle Lab came out for the Macintosh back in 2000, and it was pretty good. Although it featured various single player games (most notable of which was “Zen” mode, in which the tone settled down and the blocks never sped up), it really shined in multiplayer versus mode. Here, it was no longer enough to just align the descending balls; you needed to line then up in a certain way so you could send “bad” balls to your opponent. The games were more intense, more fun, and (thank heavens) shorter. It’s not at all surprising, then, that Freeverse selected Burning Monkey Puzzle Lab (BMPL) as one of their first Mac to iPhone ports. The iPhone screen orientation is perfect for falling blocks and balls and what have you, and the graphics are well suited to the iPhone’s capabilities. It’s just a great match. And yet, BMPL for the iPhone/iPod touch left me wanting. This dissatisfaction stems almost entirely from the lack of multiplayer. There is a versus mode included, but it’s you against a monkey. And not even your monkey; a computer monkey. And not even your computer monkey, the iPhone’s computer monkey. Now, obviously, two people playing BMPL on the same phone would lead to fights (and arrests in some areas of the south). However, the ability to do it over WiFi or the 3G network would kill. I can’t say how difficult it would be to set that up with Apple’s iPhone SDK, so it’s quite possible such a feature simply wouldn’t be worth the programming time. Still, that doesn’t mean I’m not saddened by the loss of multiplayer here. That aside, BMPL for the iPhone is a faithful adaptation of the Mac version. Five modes are included here: Color Reaction – Match colored balls by placing them next to each other Hex Bonding – Assemble rows of falling pieces (ala Tetris) Test Tube – Rotate balls in-line to create matches Mission Mode – Mixing all modes, with a new goal presented at each level Zen Mode – Calming graphics, music and gameplay...and haikus! Different modes will appeal to different gamers. My wife, who’s an ace with Tetris, prefers Hex Bonding. I tend to do better matching colors than aligning funky shapes into rows, so I have more fun with Color Reaction. When we feel like exercising our brain without inducing stress, we both go for Zen Mode. The different modes add some life to the game, ensuring you won’t get bored with BMPL as quickly as you would with a simple Tetris clone. No matter which mode you play, you will be asked to deal with over 15 various power-ups and the “bad” blocks that aren’t disposed of easily. These will quickly clog up your tube and force you to alter your constantly strategy if you want to survive. Sometimes, luck is the only way past them. You’ve just got to get the right power-up or pattern at the right time. Now, we also have to talk about the controls. To place your blocks, you simply slide your finger across the iPhone/iPod touch’s screen. The falling balls slide with you, and a shadow at the bottom of the playfield indicates where they’ll be landing. This is no problem. Spinning the balls can be, though. To do this, you touch in area surrounding the falling pattern. No worries, until things really start to speed up. Quite often, I accidentally made the balls fall or slide when I wanted them to spin. In a frantic game like this, control is key, and you hate to see a strong session ruined because your proximity tapping is off just a little bit (and one mistake can quickly lead to doom). I can’t offer a better control method than what Freeverse provided, but the only option available will prove frustrating to many players. The game sure looks great, though. It’s as colorful as ever, and cleaner than the Mac version. A wide variety of ball styles and backgrounds give the game “pop” and keep it looking fresh. It’s fun to look at it, and that helps make the game fun to play. Burning Monkey Puzzle Lab is only $2.99. You’ll get more than $2.99’s worth of satisfaction out of the game. Still, I have to drop it a rating point because of the lack of human to human multiplayer in versus mode (you can’t even share your high scores online) and because the controls can be frustrating. I instead suggest you pick up Burning Monkey Puzzle Lab for your Mac, and look elsewhere for your Freeverse iPhone fun. Appletell Rating: Purchase Burning Monkey Puzzle Lab Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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