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Eschalon Book II role playing game announced

June 10, 2008
Eschalon: Book II is a new "old school" style role playing game cut from the same cloth as classics like Ultima and Wizardry.

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AppleTell

Appletell Review - Fable: The Lost Chapters for Macintosh

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Action/RPG Format: DVD Developer: Lionhead Studios Macintosh Developer: Robosoft Technologies Publisher: Feral Interactive Minimum System Requirements: Mac OS X v10.4, 1.6GHz Intel Mac, 512MB RAM, 64MB video card, 3GB hard disk space, DVD ROM, mouse Review Computer: 2GHz 20” Intel Core Duo iMac, 1GB RAM, 256MB ATI Radeon X1600 Network Feature: No Processor Compatibility: Universal Price: $49.95 ESRB Rating: M Availability: Now Demo: No Official Website: www.lionhead.com/fabletlc/ It’s not long into Fable: The Lost Chapters before you realize you’re in for something different. As if the words “Action/RPG” aren’t already enough to warm the soul of Mac gamers everywhere (oh, we’ve tasted action and we’ve tasted RPGs, but we rarely have them served in the same meal), the dramatic conclusion to the otherwise light and cartoony introduction will let you know that maybe this game is special. And it is. First off, I’m not sure what’s “lost” about these chapters. The original version of Fable was for Xbox, and the original version of Fable: The Lost Chapters was for Xbox, so it appears as though this was basically the same game with some additional content thrown in. I only bring this up to let you know this isn’t a sequel. There’s nothing out there you need to play first to avoid being lost in The Lost Chapters. Now, Fable: The Lost Chapters comes to us via Peter Molyneux and Lionhead Studios, the guy and the company that also developed the over-hyped Black & White and the under-hyped The Movies, both of which found their way to the Mac. Fable is quite a different from both, and is quite a bit different from pretty much any other game available for the Macintosh. It plays more like a console game than Mac game; more like The Legend of Zelda than Tomb Raider: Whatever. Fable is very big in both gameplay and in the world it creates, and those who play it will find themselves immersed for quite some time. As with most role-playing games, you start out as a young lad completely unaware of who he is and what he’ll become. Indeed, your first quest is to buy your sister a birthday gift. How quaint. It’s not long, however, before destiny leads you to one of those Harry Potter schools so you can learn to fight and use magic and gather fruit. At this early stage, the game does unfortunately bog down a bit as it seems you’re just going through the motions to master the controls, your inventory system, etc. Pay attention, though; the relationships you form here, good and bad, play a part not only in the game’s plot, but in who your character will grow to be. What’s more impressive is that this customization of character not only happens naturally throughout the game, but is reflected in how your character looks. If you fight most of your battles with melee weapons, he’ll become muscular. If you prefer archery, he’ll remain slim and dress in brown. Focus on magic, and he’ll...grow old? I guess using magic is the fantasy equivalent of having kids. No worries, though; looking old doesn’t change your ability to fight or remain attractive to non-player characters (who don’t seem to age, by the way, while you do...which is a welcome design choice when you enter the brothels). Although it’s fun to watch your character grow, it’s purely cosmetic. Your decisions throughout the game, however, are cosmetic. Everything—from how to talk to/deal with people to what tattoos you wear to your haircut—affects how others react to you. Hell’s Angel, metrosexual, or anywhere in between, you pick the outfits (and obtain the scars) to play the part. Likewise, if you generally run around doing good, you’ll acquire a nice glow and people will dig you. Behave poorly, and you’ll grow some devil horns and get those shifty eyes that spell trouble. Would that real life worked the same way, we’d all know from whom to buy our cars. The dilemmas that affect all of this are presented to you almost immediately, and continue throughout. But that’s not the focus of the game. This isn’t The Sims, thank goodness, it’s an action game, and there’s plenty of fighting to be done. The control system for this, unfortunately, is awkward and quite rigid. You pretty much need a multi-button mouse if you want to be any good, and that’s not even enough, by default. The game maps your block maneuver to the click wheel of the mouse, which is all well and good, but I have my click wheel mapped to duplicate the “double-click” command of the side buttons, so it doesn’t work. Fable seems to base its commands on the button’s assigned function, not on the action of clicking the button, so you my find yourself facing some messy reprogramming to get the controls to work properly. For a game that was originally released for the Xbox, you’d think the controls would be much simpler to manage. Despite the epic feel of Fable (epic, in the RPG use of the word, meaning to grow from boy to man and exact some revenge along the way), there’s no real sense of urgency. With the wide availability of health and resurrection vials, dying is both avoidable and pointless. The main story is fine, if a bit tired, and the side quests seem to be there solely to extend the life of the game. This is all okay, though, because the real joy comes from watching your character grow and seeing how he interacts with others. It’s just as much fun to find a wife as it is to chop off some monster heads, as fun to explore new lands as it is to accomplish the quests when you get there. That’s what the RP in the G is all about, after all. And to top it off, the game looks fantastic. Again, as with Tomb Raider: Anniversary, the folks over at Robosoft Technologies have done a fantastic job of porting the game to the Mac, taking advantage of the Mac’s strengths. The animation is smooth and the environments are wonderfully detailed with great lighting effects, which is key in a game that wants you to buy into a mystical world. It may take a bit to get used to the cartoonish appearance of the characters, but it’ll happen. It doesn’t hurt that the ambient sounds are very natural sounding and effective, and the music score is the type you could listen to outside the game and still be impressed. Arriving late as it did (the PC version was released nearly three years ago), I’m glad Feral stuck with Fable: The Lost Chapters to bring it our way. I’m hard pressed to come up with a Mac equivalent, but there’s really no need to, considering how generally well this one was done. The story is a bit tired, the quests can get repetitive, there are some control issues, and character management gets burdensome, but the game’s atmosphere and the connection you’ll develop with your character and the world around him create an immersive gaming experience we haven’t had for quite some time. Hopefully, we won’t have to wait this long to experience it again. Appletell Rating: Buy Fable: The Lost Chapters Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld

Best of Both Worlds: Games you won’t find on the Mac

Some computer games never appear on the Mac. Sometimes the game makers don’t think the limited Mac market is worth it. Other games depend so much on Windows-specific technologies that it’s not feasible to port them without major reengineering. Whatever the reason, here are Peter Cohen’s ten top reasons you might want to install Windows on your Mac.
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Macworld - Penny Arcade Episode Two game released

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
10/30/08
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Macworld - Blizzard announces Diablo III

Blizzard has revealed the first details of Diablo III, the followup to its popular action role-playing-game series.
06/30/08
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Macworld - Blizzard releases Wrath of the Lich...

Wrath of the Lich King, the second expansion pack for World of Warcraft, has been released.
11/13/08
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Macworld - Pirates of the Caribbean Online gets...

Disney Online has updated its MMO, Pirates of the Caribbean Online, with new content.
02/29/08
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AppleTell Macintosh/iPhone software update...

Section: Software + Apps, iPod + iTunes, iPhone + Communications, Mac + ComputersMacintosh and iPhone software updates and announcements for September 19, 2008: codefromtokyo...
09/20/08
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msnbc Video gamers are surprisingly fit,...

Drop those stereotypes about people who play online role-playing games — chances are they're more physically fit than the average American.
09/30/08
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Yahoo! News

Top Video Games For Gamers Of All Ages (TechWeb)

TechWeb - We look at World of Warcraft, Desktop Tower Defense, Orange Box, Wii Sports, Civilization IV, and other top video games to see why video gamers of all ages are getting hooked.
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Appletell review - Song Summoner: The Unsung Heroes

Section: iPod + iTunes, iTunes, iPod, iPod nano, Features, Review Genre: Tactical RPG Format: iPod Game Developer: Square Enix Minimum Requirements: 3G iPod nano, iPod classic or 5G iPod (video), iPod Software v1.2, 129MB disk space Price: $4.99 ESRB Rating: N/A Availability: Now I recently wrote an article for Appletell in which I wondered if the App Store / iPhone combination would kill iPod gaming. In the article, I opined that it will, and probably should, but that it saddened me to say so. For one reason or another, developers just never figured out how to program games for the click wheelbinterface, or what games to port over to the iPod. A few games stood out, a few were terrible, and the majority were simply mediocre. Then, suddenly, along comes Square Enix. Square Enix of Final Fantasy fame. Square Enix of Valkyrie Profile fame. Square Enix of Dragon Quest fame. Square Enix has released some of the best and most beloved RPG franchises—be they action, tactical or what have you—on pretty much every platform worth mentioning since the NES. And now, with the release of Song Summoner: The Unsung Heroes, they’re on the iPod. Just having this company acknowledging the iPod is big enough, that they’ve also released arguably the best iPod game yet makes it all the more satisfying. Song Summoner is a tactical role playing game, meaning players control warriors one turn at a time, positioning them on a battlefield grid and having them attack their opponent (or not), before moving on to the next soldier. And although Song Summoner will draw many comparisons to Square Enix’s Final Fantasy Tactics, it actually plays more like Fire Emblem in that you move all of your soldiers before the computer gets a turn. These battles take place on a fixed, isometrical battlefield. The battlefield designs are somewhat uninspired, but they’re at least very colorful. The graphics in general are quite nice; along the lines of what you’d expect to see on the Nintendo DS. The sprite-based characters look good enough, but it’s the small battle animations that make the graphics work. They’re not going to win awards, granted, but they come together in a cohesive package that indicates the developers understood the strength and weaknesses of the device’s graphics capabilites, and worked with them accordingly. In games of this type, you’re usually presented with characters that you level up throughout the game, giving them access to greater weapons and abilities as they face greater foes. If Square Enix had been content to bring Final Fantasy Tactics to the iPod, that’s what we would’ve gotten. Instead, they decided to embrace the iPod for what it is—a music player—by letting you create Tune Troopers based on your music. You can create soldiers from any song in your collection, and that character will get its capabilities from the song’s characteristics (check out Jenni Lada’s Four Tips for Sturdy Tune Troopers). The ability to create your own soldiers is pretty cool, but not as intelligent as it sounds. I found that songs of similar styles could create wildly different characters. On the other end, you’ll also find yourself with quite a few characters who are extremely similar in capabilities despite being made from wildly different songs. And, of course, there are only around 50 character designs programmed into the game, so it’s not as if your soldiers can be truly customized based on your choice of music. These Tune Troopers don’t level up like characters do in standard tactical RPGs. Rather than gain experience trooper by trooper, battle spheres are earned at the end of a fight, which can then be used to beef up your army. However, each Tune Trooper has a limited number of uses (determined upon its creation) before it’s gone for good. This obviously will play with your use/level-up strategies, and can be frustrating for those used to dumping experience points onto characters in an effort to make them very strong by the end of the game. Here, that work can be for naught. On the other hand, it does force you to create more warriors, which leads to more fun with your music collection. Square Enix’s use of the click wheel is quite effective, as they chose to stick with the spinning motion for selection and execution instead of relying on the more cumbersome left/right button approach. The menus and battlefield are all circular, so you can just drag your thumb around the wheel to make your selections. This may take a little more time, but it allows for simple, one-handed play, and feels quite natural. In fact, the only annoying decision Square Enix made was apparently based on the assumption that we’re all fans of Pink or Avril Lavigne. The majority of the characters are exceptionally bratty, and are based on the “attitude = funny” equation that’s just really, really not true. The story is exceptionally dorky, too; evil robot guy rids the world of humans and music in order to control the planet with his mechanized “network,” and one lone rock and roll rebel must lead the fight against him. This idea was dorky was Styx used it for a concept album, it was intentionally dorky when Queen used it for a musical, and it’s just as dorky now. But, it’s fun. And honestly, this is the first iPod game that rises above the casual gamer audience to appeal to hard core gamers. It’s not enough bring it up to the level of the iPhone or Nintendo DS, the latter of which already has dozens of games such as this available to anyone willing to look in the used section at GameStop, but it does show that a great, ambitious game can be made for this little MP3 player if developers know what to do with it. Hopefully, now that Square Enix has shown them the way, more will be willing to make the journey. And hey, speaking of Journey, I wonder what kind of Tune Trooper “Stone in Love” will give me… Appletell Rating: Buy Song Summoner: The Unsung Heroes See other iPod game reviews. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - Dofus online RPG game claims 10...

Dofus, the massively multiplayer online role playing game, now has 10 million players, with 1.5 million subscribers.
10/07/08
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Macworld - Game Room: Puzzle Quest: Challenge of...

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03/29/08
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Yahoo! News Depths of Peril action RPG released ...

Macworld.com - Soldak Entertainment has released Depths of Peril for the Macintosh, a new single-player action role playing game (RPG). It costs $19.99 and a playable demo is...
06/05/08
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Macworld - Dofus game developers prepare Wakfu MMO

Wakfu is a new tactical MMO coming out later this year from the makers of Dofus.
06/18/08
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Macworld - Bioware’s Jade Empire game comes to...

Jade Empire Special Edition, an action RPG set in ancient China, has come to the Mac courtesy of TransGaming.
08/18/08
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msnbc Hits and misses on Nintendo's WiiWare

The WiiWare lineup shows that the Wii Remote is a gateway to unique games you won't find on any competing console. But the quality of the titles are uneven, and the  lack of...
05/28/08
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AppleTell

Blizzard confirms Diablo III; Will be released for Mac and PC

Section: Software + Apps, Games, Mac + Computers, Software, OriginalsFans of the Diablo series have finally gotten their wish; Diablo III is under development. Blizzard confirmed this at the Blizzard Worldwide Invitational yesterday in Paris, France. According to Mike Morhaime, CEO and co-founder of Blizzard Entertainment, Blizzard has wanted to expand the Diablo series for a long time. Mike said, “We know that players for many years [have been waiting for] a return of the series, so we are very excited to share this announcement with all of you here in Paris and the whole world today.” I logged onto the Blizzard website as soon as I heard the news, and Diablo III already has its own website and forum. Blizzard also has the Diablo III cinematic trailer. If that isn’t enough to whet your appetite, you can watch 20 minutes of gameplay footage. Those familiar with the Diablo series will see Deckard Cain make a return in Diablo III. What his role will be in game is unknown. There will be five different classes to play in Diablo III; however, the gameplay video focuses on the Barbarian class (which is the class I usually played in Diablo II). The Barbarian will be able to use Cleave, Ground Stomp, Seismic Slam, and Whirlwind. We’ll also see the introduction of a new class: the Witch Doctor. This is a powerful class that really lays on pain with spells such as Confusion, Firebomb, Horrify, Locust Swarm, and Soul Harvest. He also has pets that he can call to lay on additional damage. You’ll need all the power. Checking out the Beasitary on Blizzard’s website, you will encounter at least five different enemies in Diablo III. Currently there are four beasts that will be in the game: Undead, Khazra, Gnarled Walkers, and the Dark Cultists. There will be tons of new visual and special effects added to the game. Additionally, there will be a random level generator so each level will be unique. Diablo III will also be getting a brand-new 3D graphic environment. It’s based on Havoc physics, so players will be able to interact with and destroy their environment...but watch out; the environment can work for you and against you! Other features we’ll be seeing are full-zoom, a customizable hotbar (which I’m loving) which will enable you to get to your items in your inventory a lot faster. I got into them when I was playing World of Warcraft. I’m hoping we can make our own macros. What we won’t see are more health potions or mana pots. Instead players will have to walk across floating orbs to get health benefits. I’m not sure how I’ll feel about this at the moment, I’ll just have to wait and see for myself. I’m a huge fan of the Diablo series. I was introduced to the series in 2000 while in my local Best Buy. The Diablo II cover intrigued me, so I picked it up and read about the game. I liked what I read, so I was sold. Diablo is an action role playing game involving a lot of hacking and slashing in dungeon environments...I loved it. I preferred playing the Barbarian in Diablo II, and had a blast hacking and slashing my way through dungeons and laying on the pain to any zombie that foolishly got in my way. I’m also a big fan of solo gaming, and that is mainly how I played in World of Warcraft and many of my Xbox games which, at times, made the tasks challenging. Diablo III will focus on cooperative play. I might like having to group up with other players in order to complete some of the missions. P2P gameplay will be available online at Battle.net. Unlike World of Warcraft, which is subscription based, Battle.net is free. Battle.net launched with the original Diablo in 1997. When will the game be released? Blizzard isn’t saying. It most likely will be released after Starcraft III. To say I’m looking forward to this game is an understatement. Although I’m hoping we’ll see it released next year, I don’t want Blizzard to rush the game. Take the time, make it great and I’ll be playing this Blizzard III on my MacBook Pro for a long time. Product [Diablo III] Full Story » | Written by Opal Tribble for Appletell. | Comment on this Article »
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Macintosh/iPhone software update round-up - September 15, 2008

Section: Software + Apps, Miscellaneous, Third-Party, iPod + iTunes, iPod Accessories, Cases, iPhone + Communications, iPhone, iPhone SDK & Apps, Mac + Computers, SoftwareMacintosh and iPhone software updates and announcements for September 15, 2008: CardScan, a leading provider of contact management systems, today announced the availability of CardScan Executive for Mac, comprising a contact management software and business card scanner. CardScan for Mac software features automatic synchronization to Address Book, allowing users to keep data the same across devices and applications. The company also announced that all CardScan Executive Version 8 systems will include software for both Windows and Mac. The assignment is daunting. The “thinnest” and “funnest” iPods ever created. But the challenges are nothing new to the designers at Speck Product’s innovation lab in Palo Alto, California. Fast on the heels of last week’s new iPod announcement, the team is fiercely on task delivering fresh designs for the arrival of at least five new iPod cases between now and the upcoming holiday season. Just days after the official release of the new iPod touch and iPod nano, MacCover offers the matching protection covers on their site. The covers are made in 3mm thick, shock absorbing felt in 9 colours, and are made to fit the new models exactly. There is also a D-ring attached for keys or personal gadgets. 21 Pro: Blackjack is the ideal blackjack game for every player, novice and expert alike. With life-like high-resolution graphics and authentic game play, 21 Pro provides a genuine casino experience. If you have never played or have been intimidated by sitting at a blackjack table, this is the perfect game to learn how to play. If you are an experienced player, and want to take your game to the next level, the 21 Pro’s card counting will help you fine tune your skills. Marware has announced its latest leather holster case for the Apple iPod touch 2G, the C.E.O. Premiere. The classic design offers textured, perforated leather, an ultra-slim belt clip and elegant contrast stitching. Providing a sleek, upscale look, the C.E.O. Premiere is a stylish premium hip case that works with both the new iPod touch 2G and the original touch. They’ve also announced the new executive flip-top leather case, the C.E.O. Flip Vue for the new iPod touch 2G. Designed to provide the perfect balance between all-around protection and easy access, the C.E.O. Flip Vue is a sleek, elegant holster case. The C.E.O. Flip Vue allows for all iPod touch functionality while providing elegant leather protection. And because two announcements in one day just isn’t enough, they’ve also released the C.E.O. Sleeve for the Apple iPod touch 2G. The C.E.O. Sleeve is a slim, attractive Nappa leather sleeve that combines elegant protection and quick access to the new iPod touch. This case is uniquely designed to appeal to the more discriminating, style-conscious wearer. The C.E.O Sleeve is a premium holster sleeve that works with the new iPod touch 2G and the original touch. Blizzard Entertainment, Inc. announced today that World of Warcraft: Wrath of the Lich King, the second expansion for its award-winning subscription-based massively multiplayer online role-playing game (MMORPG), will arrive in stores on November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia, and November 14 in Australia, New Zealand, Singapore, Malaysia, and Thailand. The expansion will be available in Korea and the regions of Taiwan, Hong Kong, and Macau on November 18. Details regarding the launch of Wrath of the Lich King in mainland China will be announced at a later date. Plyxim, LLC. has announced the release of Exibia 1.3, their broadcast scheduling application for Mac OS X. Exibia allows clients in a multi-user, multi-platform environment to upload and schedule QuickTime-compatible videos to a centrally-located server. Media Atelier has released GrandTotal 1.0, its invoicing application for the Mac OS X Leopard platform. GrandTotal is ideal for freelancers, small- to mid-sized companies, and any organization that needs to generate personalized, invoices, estimates and account statements. GrandTotal sports an easy to use, sophisticated interface that will have you up and running in minutes. A wide range of word processing and layout tools makes creating handsome, customizable documents simple and quick. Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Macworld - Lineage online RPG makes a comeback

Lineage, an online role playing game that has been around for ten years, is getting a new lease on life.
10/24/08
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International Herald Tribune GAMES REVIEW: Wii suffers glut of...

Nintendo's Wii has dominated video-game hardware sales since its debut in November 2006, and it shows no sign of slowing down. In March, U.S. stores sold more Wii consoles than...
04/25/08
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The Wall Street Journal 'Cho' and Tell

Comic and new reality star Margaret Cho chats about her favorite parents from the small screen. Also, Josh Schwartz, the creator of TV's "Gossip Girl" and "Chuck," talks about...
08/15/08
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Yahoo! News GAMES REVIEW: Wii suffers glut of...

AP - Nintendo's Wii has dominated video-game hardware sales since its debut in November 2006, and it shows no sign of slowing down. In March, U.S. stores sold more Wii consoles...
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Yahoo! News GAMES REVIEW: Wii suffers glut of...

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msnbc No fun! Wii suffers slew of bad games

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