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Penny Arcade game, demo available

May 22, 2008
Penny Arcade Adventures, the first installment in an expected series of games, has been released by Hothead Games for $19.99.

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macNN

Instant Action gaming portal to gain Mac support

Garage Games' Instant Action portal should soon open to Mac gamers, according to the company. Instant Action is a web-based gaming service, but one which concentrates less on casual puzzlers, and more on the action games PC and console users are familiar with. Titles use a modern 3D engine, and include games like Marble Blast Online and the futur...
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Macworld

Best of Both Worlds: Games you won’t find on the Mac

Some computer games never appear on the Mac. Sometimes the game makers don’t think the limited Mac market is worth it. Other games depend so much on Windows-specific technologies that it’s not feasible to port them without major reengineering. Whatever the reason, here are Peter Cohen’s ten top reasons you might want to install Windows on your Mac.
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Macworld - Game Room: Puzzle Quest: Challenge of...

tk
03/29/08
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Macworld - Penny Arcade Adventures game due May...

Penny Arcade Adventures: Episode One will be released on May 21st.
05/14/08
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Arstechnica Microsoft isn't doing all it should...

Microsoft may be responsible for the foundation of Windows-based gaming, but its recent efforts to help the waning PC gaming industry have done little: developers and gamers...
07/02/08
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Macworld - Penny Arcade Adventures game goes gold

Penny Arcade Adventures Episode One is done and will be released through a download service later this quarter.
05/02/08
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Yahoo! News Depths of Peril action RPG released ...

Macworld.com - Soldak Entertainment has released Depths of Peril for the Macintosh, a new single-player action role playing game (RPG). It costs $19.99 and a playable demo is...
06/05/08
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CNN Grand Theft Auto IV: A quick review

To watch the opening scenes of "Grand Theft Auto IV" is to experience the beginning of a new chapter in video game storytelling.
04/30/08
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AppleTell

Appletell Review - Fable: The Lost Chapters for Macintosh

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Action/RPG Format: DVD Developer: Lionhead Studios Macintosh Developer: Robosoft Technologies Publisher: Feral Interactive Minimum System Requirements: Mac OS X v10.4, 1.6GHz Intel Mac, 512MB RAM, 64MB video card, 3GB hard disk space, DVD ROM, mouse Review Computer: 2GHz 20” Intel Core Duo iMac, 1GB RAM, 256MB ATI Radeon X1600 Network Feature: No Processor Compatibility: Universal Price: $49.95 ESRB Rating: M Availability: Now Demo: No Official Website: www.lionhead.com/fabletlc/ It’s not long into Fable: The Lost Chapters before you realize you’re in for something different. As if the words “Action/RPG” aren’t already enough to warm the soul of Mac gamers everywhere (oh, we’ve tasted action and we’ve tasted RPGs, but we rarely have them served in the same meal), the dramatic conclusion to the otherwise light and cartoony introduction will let you know that maybe this game is special. And it is. First off, I’m not sure what’s “lost” about these chapters. The original version of Fable was for Xbox, and the original version of Fable: The Lost Chapters was for Xbox, so it appears as though this was basically the same game with some additional content thrown in. I only bring this up to let you know this isn’t a sequel. There’s nothing out there you need to play first to avoid being lost in The Lost Chapters. Now, Fable: The Lost Chapters comes to us via Peter Molyneux and Lionhead Studios, the guy and the company that also developed the over-hyped Black & White and the under-hyped The Movies, both of which found their way to the Mac. Fable is quite a different from both, and is quite a bit different from pretty much any other game available for the Macintosh. It plays more like a console game than Mac game; more like The Legend of Zelda than Tomb Raider: Whatever. Fable is very big in both gameplay and in the world it creates, and those who play it will find themselves immersed for quite some time. As with most role-playing games, you start out as a young lad completely unaware of who he is and what he’ll become. Indeed, your first quest is to buy your sister a birthday gift. How quaint. It’s not long, however, before destiny leads you to one of those Harry Potter schools so you can learn to fight and use magic and gather fruit. At this early stage, the game does unfortunately bog down a bit as it seems you’re just going through the motions to master the controls, your inventory system, etc. Pay attention, though; the relationships you form here, good and bad, play a part not only in the game’s plot, but in who your character will grow to be. What’s more impressive is that this customization of character not only happens naturally throughout the game, but is reflected in how your character looks. If you fight most of your battles with melee weapons, he’ll become muscular. If you prefer archery, he’ll remain slim and dress in brown. Focus on magic, and he’ll...grow old? I guess using magic is the fantasy equivalent of having kids. No worries, though; looking old doesn’t change your ability to fight or remain attractive to non-player characters (who don’t seem to age, by the way, while you do...which is a welcome design choice when you enter the brothels). Although it’s fun to watch your character grow, it’s purely cosmetic. Your decisions throughout the game, however, are cosmetic. Everything—from how to talk to/deal with people to what tattoos you wear to your haircut—affects how others react to you. Hell’s Angel, metrosexual, or anywhere in between, you pick the outfits (and obtain the scars) to play the part. Likewise, if you generally run around doing good, you’ll acquire a nice glow and people will dig you. Behave poorly, and you’ll grow some devil horns and get those shifty eyes that spell trouble. Would that real life worked the same way, we’d all know from whom to buy our cars. The dilemmas that affect all of this are presented to you almost immediately, and continue throughout. But that’s not the focus of the game. This isn’t The Sims, thank goodness, it’s an action game, and there’s plenty of fighting to be done. The control system for this, unfortunately, is awkward and quite rigid. You pretty much need a multi-button mouse if you want to be any good, and that’s not even enough, by default. The game maps your block maneuver to the click wheel of the mouse, which is all well and good, but I have my click wheel mapped to duplicate the “double-click” command of the side buttons, so it doesn’t work. Fable seems to base its commands on the button’s assigned function, not on the action of clicking the button, so you my find yourself facing some messy reprogramming to get the controls to work properly. For a game that was originally released for the Xbox, you’d think the controls would be much simpler to manage. Despite the epic feel of Fable (epic, in the RPG use of the word, meaning to grow from boy to man and exact some revenge along the way), there’s no real sense of urgency. With the wide availability of health and resurrection vials, dying is both avoidable and pointless. The main story is fine, if a bit tired, and the side quests seem to be there solely to extend the life of the game. This is all okay, though, because the real joy comes from watching your character grow and seeing how he interacts with others. It’s just as much fun to find a wife as it is to chop off some monster heads, as fun to explore new lands as it is to accomplish the quests when you get there. That’s what the RP in the G is all about, after all. And to top it off, the game looks fantastic. Again, as with Tomb Raider: Anniversary, the folks over at Robosoft Technologies have done a fantastic job of porting the game to the Mac, taking advantage of the Mac’s strengths. The animation is smooth and the environments are wonderfully detailed with great lighting effects, which is key in a game that wants you to buy into a mystical world. It may take a bit to get used to the cartoonish appearance of the characters, but it’ll happen. It doesn’t hurt that the ambient sounds are very natural sounding and effective, and the music score is the type you could listen to outside the game and still be impressed. Arriving late as it did (the PC version was released nearly three years ago), I’m glad Feral stuck with Fable: The Lost Chapters to bring it our way. I’m hard pressed to come up with a Mac equivalent, but there’s really no need to, considering how generally well this one was done. The story is a bit tired, the quests can get repetitive, there are some control issues, and character management gets burdensome, but the game’s atmosphere and the connection you’ll develop with your character and the world around him create an immersive gaming experience we haven’t had for quite some time. Hopefully, we won’t have to wait this long to experience it again. Appletell Rating: Buy Fable: The Lost Chapters Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Yahoo! News

Top Video Games For Gamers Of All Ages (TechWeb)

TechWeb - We look at World of Warcraft, Desktop Tower Defense, Orange Box, Wii Sports, Civilization IV, and other top video games to see why video gamers of all ages are getting hooked.
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Yahoo! News Price, specs announced for Penny...

Macworld.com - Hothead Games on Thursday revealed pricing and system specifications for its forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness....
03/28/08
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AppleTell Mac Games: TransGaming has launched...

Section: Software + Apps, Games, Web, OriginalsAlthough I enjoy playing video games, I really don’t get a chance to play them as much as I would like. Priorities such as...
06/13/08
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Yahoo! News Price, specs announced for Penny...

Macworld.com - Hothead Games on Thursday revealed pricing and system specifications for its forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness....
03/27/08
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Macworld - Bioware’s Jade Empire game comes to...

Jade Empire Special Edition, an action RPG set in ancient China, has come to the Mac courtesy of TransGaming.
08/18/08
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Macworld - Penny Arcade Episode Two game released

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
10/30/08
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Macworld - EVE Online premium graphics pack...

EVE Online's premium graphics pack was finally shown running natively on the Mac, and is due soon.
11/12/08
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AppleTell

Appletell review - Enemy Territory: Quake Wars

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Team-based first-person shooter Format: DVD Developer: Splash Damage and Nerve Software Macintosh Developer: Aspyr Studios Publisher: Aspyr Minimum System Requirements: Mac OS X v10.5.1, 2GHz Intel Core Duo processor, 1GB RAM, 128MB ATI Radeon X1600 or NVidia GeForce 7300 graphics card, 5.5GB hard disk space, DVD ROM, mouse and keyboard, broadband Internet connection for Internet play Review Computer: 2GHz 20” Intel Core Duo iMac, 1GB RAM, 256MB ATI Radeon X1600 Network Feature: Internet and LAN Processor Compatibility: Intel only Price: $49.95 ESRB Rating: T (mild blood, mild language, violence) Availability: Out now Demo: No Official Website: www.enemyterritory.com Playing Enemy Territory: Quake Wars (ETQW), I find myself empathizing with Roger Ebert when he has to go see one of those Diary of the Princess Pants movies. I am not the target audience. This game is not meant for me. It’s meant for gamers who not only have the time to spend mastering the controls and strategies required to be effective, but the desire to do so. Perhaps a side-effect of reviewing Mac games for over 10 years is that I’m so used to being forced to move along quickly, that I now get bored if I don’t. Which isn’t to say that ETQW is boring. Far from it. The action is relentless, the graphics are some of the best available in a Mac game (provided your computer can handle them), both the single-player and multiplayer versions are intense. This is a great game; most likely the best team-based FPS currently available on the Mac. I just wish I didn’t suck at it so badly. There’s kind of a story in ETQW, but it’s as pointless as adding a story line to Wheel of Fortune. No one cares about why you have to kill all these Strogg fellows (other than that the name just sounds like something you’d want to kill), it just matters that you do. Strogg invade Earth, Earth fights back. Roll credits. There are two ways in which you can defend the Earth: alone, or with a little help from your friends. No matter which component you’re playing, the layout is the same. After receiving a briefing on the mission goals, you pick what type of soldier you’d like to be, and you’re then dumped on the battlefield. Go. Even in the single-player mode, the class of soldier you pick directly affects your role in the mission. Obviously, if you’re a sniper, you can’t be expected to hop into an armored vehicle and tear straight through enemy lines. Rather, it may be your job to take out someone who would prevent that vehicle from getting through. This adds a lot of replay value to the single-player version, as playing a different class of soldier greatly alters the gameplay of each level. And believe me, there’s plenty to do. You can play as any of five classes of human soldiers or Strogg soldiers. There are over 40 types of vehicles you can commandeer, such as tanks, alien walkers, helicopters and anti-gravity ships. Your missions will see you establishing bases, destroying bases, taking out enemy defenses, defending your own, etc., and will often change multiple times during a mission. It’s actually an interesting comment on the industry. There was a period of time when first-person shooters such as this sought to one-up each other on graphics alone. The big news was always the new graphics engine, or perhaps the addition of two new types of guns. Yippee! Now, it seems the graphics are a given, so attention has focused to actual gameplay. With locales that vary greatly and a huge number of weapons and vehicles to employ, the gameplay has to be able to fill all of this up or risk being dwarfed by the design. Enemy Territory: Quake Wars is up to the task, which is why it can focus its attention on the multiplayer component, with the single player component feeling tacked on. See, adding a story line to play through can give a game purpose and drive if there’s really not much to do. But, there’s so much you can do in ETQW that the story isn’t needed. Indeed, as I mentioned above, it just gets in the way. I could go into the benefits of team-based play in ETQW, but there’s really no point. I mean, it’s fairly obvious, isn’t it, that a game centered around squad combat would be more fun with an actual, you know, squad? You get a rush from fighting alongside other human players (especially if you have some sort of VOIP set-up, such as TeamSpeex or Ventrilo). The action in ETQW just feels more urgent when played with humans and against humans, and is ultimately more satisfying. So, why a single-player version at all? Because the game is hard. Learning when and how to use all of these vehicles and weapons takes plenty of practice, and I don’t need to tell you that multiplayer action can be a horrible experience when you’re not any good at the game. Practicing will pay off, too, as you’ll be rewarded in the multiplayer version with special weapons and abilities as you rise through the ranks. This helps the multiplayer version remain fresh, and gives you incentive beyond simply completing each individual mission. Aspyr Studios did a fantastic job with the Mac port, bringing us parity with the PC version (which provides a huge online gaming community). The graphics provided by id Software’s MegaTexture rendering technology are stunning, but they come at a price. I wasn’t able to get decent enough performance on my 2GHz Intel Core Duo iMac with 1GB RAM and a 256MB ATI Radeon X1600, and had to install the game on the 2.4GHz Intel Core 2 Duo iMac with 2GB RAM and 256MB ATI Radeon HD 2600 at the office in order to do the game justice. What a difference it makes to be able to play ETQW without handicap. It’s somewhat playable at the lower range of the recommended system specs, but you’ll really have to dumb down the graphic in order to avoid series hiccups during the battles. And the last thin you need during these battles are hiccups. As far as I know, MacSoft still plans to release Unreal Tournament III for the Mac. The UT series has been Quake’s rival for some time now, so I’m curious to see if it’s able to top the features and gameplay of Enemy Territory: Quake Wars. Until UT III’s release, though, Enemy Territory: Quake Wars stands without competition on the Macintosh. Just be sure you set aside a lot of practice time, and perhaps a few paychecks to cover the purchase of a Macintosh that can handle the game. Me? I have to move on to the next game...thank God. A man can only take so much embarrassment, even if those mocking his FPS abilities are half a country away. Appletell Rating: Buy Enemy Territory: Quake Wars Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Yahoo! News

At E3, video games shift their aim to casual players (USATODAY.com)

USATODAY.com - This year's downscaled E3 video game expo drew about 4,500 gamemakers, analysts, retailers and journalists to L.A. last week - less than a tenth of E3's size two years ago - even as the industry grew from $10.5 billion in 2005 to $18 billion in 2007.
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Macworld - Ambrosia releases Aquaria game for...

Aquaria, an award-winning 2D scrolling underwater action game, is now available for the Mac.
11/13/08
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Macworld - Analysis: Will iPhone games lead to...

With both the iPhone and the Mac platforms united by OS X, could developers who build games for the mobile device be tempted into boosting their Mac efforts?
06/13/08
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AppleTell Appletell review - Call of Duty 4:...

Section: Software + Apps, Games, Features, Review Genre: First-Person Shooter Format: DVD Developer: Infinity Ward Mac Port: Aspyr Studios Mac Publisher: Aspyr System...
11/06/08
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Macworld - Pirates of the Caribbean Online gets...

Disney Online has updated its MMO, Pirates of the Caribbean Online, with new content.
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Macworld - Battlestations: Midway coming to Mac...

Feral will release a Mac conversion of Battlestations: Midway, the action strategy game set in World War II, on June 27th.
05/15/08
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AppleTell Feral releases demo for...

Section: Software + Apps, Games, Mac + Computers, SoftwareFeral Interactive has released a demo that gives further details of the capabilities and features of Battlestations:...
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