The New Games
Yahoo! News

At E3, video games shift their aim to casual players (USATODAY.com)

USATODAY.com - This year's downscaled E3 video game expo drew about 4,500 gamemakers, analysts, retailers and journalists to L.A. last week - less than a tenth of E3's size two years ago - even as the industry grew from $10.5 billion in 2005 to $18 billion in 2007.
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macNN

Instant Action gaming portal to gain Mac support

Garage Games' Instant Action portal should soon open to Mac gamers, according to the company. Instant Action is a web-based gaming service, but one which concentrates less on casual puzzlers, and more on the action games PC and console users are familiar with. Titles use a modern 3D engine, and include games like Marble Blast Online and the futur...
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Macworld - Penny Arcade Adventures game goes gold

Penny Arcade Adventures Episode One is done and will be released through a download service later this quarter.
05/02/08
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CNN Grand Theft Auto IV: A quick review

To watch the opening scenes of "Grand Theft Auto IV" is to experience the beginning of a new chapter in video game storytelling.
04/30/08
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Macworld - Game Room: Puzzle Quest: Challenge of...

tk
03/29/08
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Macworld - Penny Arcade Episode Two game released

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is now available for download.
10/30/08
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Macworld - Best of Both Worlds: Games you...

Some computer games never appear on the Mac. Sometimes the game makers don’t think the limited Mac market is worth it. Other games depend so much on Windows-specific...
05/21/08
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Yahoo! News Price, specs announced for Penny...

Macworld.com - Hothead Games on Thursday revealed pricing and system specifications for its forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness....
03/27/08
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Arstechnica

Microsoft isn't doing all it should to help PC gaming

Microsoft may be responsible for the foundation of Windows-based gaming, but its recent efforts to help the waning PC gaming industry have done little: developers and gamers alike are clamoring for more love from Microsoft.Read More...
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Yahoo! News

Top Video Games For Gamers Of All Ages (TechWeb)

TechWeb - We look at World of Warcraft, Desktop Tower Defense, Orange Box, Wii Sports, Civilization IV, and other top video games to see why video gamers of all ages are getting hooked.
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The Wall Street Journal Keeping Up Nintendo's Momentum

After overseeing several years of rapid growth at Nintendo, President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to...
08/04/08
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Forbes Mario V. Apple: On Like 'Donkey Kong'

Fanboys freaked when we suggested Steve Jobs would go after the handheld gaming market. Well guess what? He is.
09/26/08
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Forbes Mario V. Apple: On Like 'Donkey Kong'

Fanboys freaked when we suggested Steve Jobs would go after the handheld gaming market. Well guess what?He is.
09/26/08
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Yahoo! News Depths of Peril action RPG released ...

Macworld.com - Soldak Entertainment has released Depths of Peril for the Macintosh, a new single-player action role playing game (RPG). It costs $19.99 and a playable demo is...
06/05/08
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Macworld - EVE Online premium graphics pack...

EVE Online's premium graphics pack was finally shown running natively on the Mac, and is due soon.
11/12/08
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Macworld - Dofus game developers prepare Wakfu MMO

Wakfu is a new tactical MMO coming out later this year from the makers of Dofus.
06/18/08
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Yahoo! News

'Grand Theft Auto IV' is exhilarating adventure (USATODAY.com)

USATODAY.com - Let's cut right to the chase: Grand Theft Auto IV is not a video game for kids, tweens or even young teenagers. As with its controversial predecessors, the latest in the 70 million unit-selling series is a Mature-rated adventure, created for players 17 years of age and older as it gives you a virtual taste of the criminal underworld. Think of it as an interactive episode of The Sopranos, if you will.
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AppleTell

Appletell Review - Fable: The Lost Chapters for Macintosh

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Action/RPG Format: DVD Developer: Lionhead Studios Macintosh Developer: Robosoft Technologies Publisher: Feral Interactive Minimum System Requirements: Mac OS X v10.4, 1.6GHz Intel Mac, 512MB RAM, 64MB video card, 3GB hard disk space, DVD ROM, mouse Review Computer: 2GHz 20” Intel Core Duo iMac, 1GB RAM, 256MB ATI Radeon X1600 Network Feature: No Processor Compatibility: Universal Price: $49.95 ESRB Rating: M Availability: Now Demo: No Official Website: www.lionhead.com/fabletlc/ It’s not long into Fable: The Lost Chapters before you realize you’re in for something different. As if the words “Action/RPG” aren’t already enough to warm the soul of Mac gamers everywhere (oh, we’ve tasted action and we’ve tasted RPGs, but we rarely have them served in the same meal), the dramatic conclusion to the otherwise light and cartoony introduction will let you know that maybe this game is special. And it is. First off, I’m not sure what’s “lost” about these chapters. The original version of Fable was for Xbox, and the original version of Fable: The Lost Chapters was for Xbox, so it appears as though this was basically the same game with some additional content thrown in. I only bring this up to let you know this isn’t a sequel. There’s nothing out there you need to play first to avoid being lost in The Lost Chapters. Now, Fable: The Lost Chapters comes to us via Peter Molyneux and Lionhead Studios, the guy and the company that also developed the over-hyped Black & White and the under-hyped The Movies, both of which found their way to the Mac. Fable is quite a different from both, and is quite a bit different from pretty much any other game available for the Macintosh. It plays more like a console game than Mac game; more like The Legend of Zelda than Tomb Raider: Whatever. Fable is very big in both gameplay and in the world it creates, and those who play it will find themselves immersed for quite some time. As with most role-playing games, you start out as a young lad completely unaware of who he is and what he’ll become. Indeed, your first quest is to buy your sister a birthday gift. How quaint. It’s not long, however, before destiny leads you to one of those Harry Potter schools so you can learn to fight and use magic and gather fruit. At this early stage, the game does unfortunately bog down a bit as it seems you’re just going through the motions to master the controls, your inventory system, etc. Pay attention, though; the relationships you form here, good and bad, play a part not only in the game’s plot, but in who your character will grow to be. What’s more impressive is that this customization of character not only happens naturally throughout the game, but is reflected in how your character looks. If you fight most of your battles with melee weapons, he’ll become muscular. If you prefer archery, he’ll remain slim and dress in brown. Focus on magic, and he’ll...grow old? I guess using magic is the fantasy equivalent of having kids. No worries, though; looking old doesn’t change your ability to fight or remain attractive to non-player characters (who don’t seem to age, by the way, while you do...which is a welcome design choice when you enter the brothels). Although it’s fun to watch your character grow, it’s purely cosmetic. Your decisions throughout the game, however, are cosmetic. Everything—from how to talk to/deal with people to what tattoos you wear to your haircut—affects how others react to you. Hell’s Angel, metrosexual, or anywhere in between, you pick the outfits (and obtain the scars) to play the part. Likewise, if you generally run around doing good, you’ll acquire a nice glow and people will dig you. Behave poorly, and you’ll grow some devil horns and get those shifty eyes that spell trouble. Would that real life worked the same way, we’d all know from whom to buy our cars. The dilemmas that affect all of this are presented to you almost immediately, and continue throughout. But that’s not the focus of the game. This isn’t The Sims, thank goodness, it’s an action game, and there’s plenty of fighting to be done. The control system for this, unfortunately, is awkward and quite rigid. You pretty much need a multi-button mouse if you want to be any good, and that’s not even enough, by default. The game maps your block maneuver to the click wheel of the mouse, which is all well and good, but I have my click wheel mapped to duplicate the “double-click” command of the side buttons, so it doesn’t work. Fable seems to base its commands on the button’s assigned function, not on the action of clicking the button, so you my find yourself facing some messy reprogramming to get the controls to work properly. For a game that was originally released for the Xbox, you’d think the controls would be much simpler to manage. Despite the epic feel of Fable (epic, in the RPG use of the word, meaning to grow from boy to man and exact some revenge along the way), there’s no real sense of urgency. With the wide availability of health and resurrection vials, dying is both avoidable and pointless. The main story is fine, if a bit tired, and the side quests seem to be there solely to extend the life of the game. This is all okay, though, because the real joy comes from watching your character grow and seeing how he interacts with others. It’s just as much fun to find a wife as it is to chop off some monster heads, as fun to explore new lands as it is to accomplish the quests when you get there. That’s what the RP in the G is all about, after all. And to top it off, the game looks fantastic. Again, as with Tomb Raider: Anniversary, the folks over at Robosoft Technologies have done a fantastic job of porting the game to the Mac, taking advantage of the Mac’s strengths. The animation is smooth and the environments are wonderfully detailed with great lighting effects, which is key in a game that wants you to buy into a mystical world. It may take a bit to get used to the cartoonish appearance of the characters, but it’ll happen. It doesn’t hurt that the ambient sounds are very natural sounding and effective, and the music score is the type you could listen to outside the game and still be impressed. Arriving late as it did (the PC version was released nearly three years ago), I’m glad Feral stuck with Fable: The Lost Chapters to bring it our way. I’m hard pressed to come up with a Mac equivalent, but there’s really no need to, considering how generally well this one was done. The story is a bit tired, the quests can get repetitive, there are some control issues, and character management gets burdensome, but the game’s atmosphere and the connection you’ll develop with your character and the world around him create an immersive gaming experience we haven’t had for quite some time. Hopefully, we won’t have to wait this long to experience it again. Appletell Rating: Buy Fable: The Lost Chapters Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
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Yahoo! News Microsoft, Sony Copy Nintendo's...

Investor's Business Daily - Nintendo raised the bar for casual, easy-to-play video games again Tuesday, as rivals Microsoft and Sony scrambled to imitate the family-friendly...
07/16/08
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Yahoo! News Videogames getting more social ...

AFP - Videogame makers are riding the social-networking wave with a flood of soon-to-be-released titles that let friends play online as teams and even create their own characters.
07/17/08
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B.B.C. NEWS Future fun

Nintendo boss talks about what's next for the Wii
07/17/08
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Yahoo! News Videogames getting more social ...

AFP - Videogame makers are riding the social-networking wave with a flood of soon-to-be-released titles that let friends play online as teams and even create their own characters.
07/17/08
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Macworld - Ambrosia releases Aquaria game for...

Aquaria, an award-winning 2D scrolling underwater action game, is now available for the Mac.
11/13/08
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Macworld - Blizzard releases Wrath of the Lich...

Wrath of the Lich King, the second expansion pack for World of Warcraft, has been released.
11/13/08
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