The New Games
Arstechnica

Related tags

XBOX Game (3) Windows Game (2) PC Game (2) Macintosh Game (2) Linux Game (2) Strategy (2)

Penny Arcade cocreator talks indie games, Microsoft with Ars

April 21, 2008

The first Penny Arcade game, On the Rain-Slick Precipice of Darkness, is profane, vulgar, and funny as hell. One of the minds behind the game describes the process of bringing the title onto the Xbox Live Arcade.

Read More...

Read the article on Arstechnica
Arstechnica

Microsoft refunding gamers, Games for Windows Live goes free

Microsoft made a series of announcements this week that the company hopes will reinvigorate the PC gaming market, including the announcement of DirectX 11 and the advent of free Windows Live gaming. Ars spoke with Microsoft's Kevin Unangst about the company's present and future plans, including DX11, Games for Windows Live, and the PCGA.Read More...
Similar news about PC Game
Arstechnica

Microsoft isn't doing all it should to help PC gaming

Microsoft may be responsible for the foundation of Windows-based gaming, but its recent efforts to help the waning PC gaming industry have done little: developers and gamers alike are clamoring for more love from Microsoft.Read More...
Similar news about PC Game

Macworld - Penny Arcade Adventures game due May...

Penny Arcade Adventures: Episode One will be released on May 21st.
05/14/08
Similar news about XBOX 360 Game

Yahoo! News Microsoft Drops Player Fees On Games...

TechWeb - InformationWeek - The service is cross-compatible with Microsoft's Xbox Live network, which lets Xbox 360 owners play games against each other online.
07/23/08
Similar news about PC Game

Arstechnica WiiWare: downloadable indie games...

WiiWare is Nintendo's answer to Microsoft's Xbox Live Arcade and Sony's PlayStation Network. Ars goes hands on with the service to offer reviews of the launch titles and...
05/21/08
Similar news about XBOX 360 Game

Yahoo! News The Web's best free stuff ...

InfoWorld - Free: It's the magic word for an ever-expanding wealth of downloadable software and online services. Free doesn't necessarily mean good, however, and hunting for...
03/24/08
Similar news about PC Game

The Sydney Morning Herald Microsoft slides after sales tumble

Microsoft falls the most in two years in Nasdaq trading after sales slump, casting doubt on whether PC demand can hold up in a slowing economy.
04/26/08
Similar news about PC Game

B.B.C. NEWS Xbox sets sights on communities

Microsoft announces a re-design of its Xbox Live online games system in an attempt to capture new markets.
07/15/08
Similar news about XBOX 360 Game
Your Ad Here
PCWorld GameOn

The PC World Games For Windows Live Interview, Part Two

In which we chat with Microsoft's Kevin Unangst about the media death knell over PC gaming, the digital distribution boom, the new PC-centric GFW Live interface, what's coming in DirectX 11, and the possibility of Xbox Live free. Game...
Similar news about PC Game
PCWorld GameOn

Free As a Bird: The PC World Games For Windows Live Interview, Part One

Did you catch the news yesterday that Microsoft's Games For Windows Live online service, which used to cost $50 a year for multiplayer privileges, is now completely free? We caught up with Microsoft Senior Global Director of Games For...
Similar news about PC Game

Arstechnica A history of the Amiga, part 7: Game on!

In the latest installment of our popular history of the Amiga, Ars looks back at some of the most fondly remembered games on a system that was legendary for its gaming...
05/13/08
Similar news about XBOX Game

AppleInsider Road to Mac OS X Snow Leopard: the...

Snow Leopard's across-the-board leap to 64-bits, from the kernel to all of its bundled apps, will make more memory available and boost performance. However, Apple will also...
09/05/08
Similar news about PC Game

Yahoo! News Games for Windows Live Multiplayer...

PC Magazine - At the Gamefest 2008 event on Tuesday, Microsoft announced that all Games for Windows Live multiplayer features are now free.
07/22/08
Similar news about PC Game

Yahoo! News New Xbox 360 Controller May Poach...

NewsFactor - What would it be like if you could combine the best of an Xbox 360 and the best of the Nintendo Wii? Gamers may soon find out if the latest rumors are true.
04/08/08
Similar news about Wii Game

Macworld - Review: CrossOver Mac Professional 7

Codeweavers CrossOver Mac Professional 7.0.2 uses just the Windows application programming interface (API) to run Windows apps on your Mac, without the Windows OS. It's an...
08/05/08
Similar news about Windows Game

WRAL.com GAMES NEWS: WiiWare debuts; 'GTA IV'...

News from the virtual world:
05/12/08
Similar news about Wii Game
Yahoo! News

Microsoft turns to users for new wave of Xbox games (Reuters)

Reuters - Microsoft Corp will turn to users of its Xbox 360 to create new video games and broaden the types of games available on its console, taking a page out of the strategy books of Facebook and YouTube.
Similar news about XBOX 360 Game
AppleTell

Appletell Review - Fable: The Lost Chapters for Macintosh

Section: Software + Apps, Games, Mac + Computers, Software, Features, Review Genre: Action/RPG Format: DVD Developer: Lionhead Studios Macintosh Developer: Robosoft Technologies Publisher: Feral Interactive Minimum System Requirements: Mac OS X v10.4, 1.6GHz Intel Mac, 512MB RAM, 64MB video card, 3GB hard disk space, DVD ROM, mouse Review Computer: 2GHz 20” Intel Core Duo iMac, 1GB RAM, 256MB ATI Radeon X1600 Network Feature: No Processor Compatibility: Universal Price: $49.95 ESRB Rating: M Availability: Now Demo: No Official Website: www.lionhead.com/fabletlc/ It’s not long into Fable: The Lost Chapters before you realize you’re in for something different. As if the words “Action/RPG” aren’t already enough to warm the soul of Mac gamers everywhere (oh, we’ve tasted action and we’ve tasted RPGs, but we rarely have them served in the same meal), the dramatic conclusion to the otherwise light and cartoony introduction will let you know that maybe this game is special. And it is. First off, I’m not sure what’s “lost” about these chapters. The original version of Fable was for Xbox, and the original version of Fable: The Lost Chapters was for Xbox, so it appears as though this was basically the same game with some additional content thrown in. I only bring this up to let you know this isn’t a sequel. There’s nothing out there you need to play first to avoid being lost in The Lost Chapters. Now, Fable: The Lost Chapters comes to us via Peter Molyneux and Lionhead Studios, the guy and the company that also developed the over-hyped Black & White and the under-hyped The Movies, both of which found their way to the Mac. Fable is quite a different from both, and is quite a bit different from pretty much any other game available for the Macintosh. It plays more like a console game than Mac game; more like The Legend of Zelda than Tomb Raider: Whatever. Fable is very big in both gameplay and in the world it creates, and those who play it will find themselves immersed for quite some time. As with most role-playing games, you start out as a young lad completely unaware of who he is and what he’ll become. Indeed, your first quest is to buy your sister a birthday gift. How quaint. It’s not long, however, before destiny leads you to one of those Harry Potter schools so you can learn to fight and use magic and gather fruit. At this early stage, the game does unfortunately bog down a bit as it seems you’re just going through the motions to master the controls, your inventory system, etc. Pay attention, though; the relationships you form here, good and bad, play a part not only in the game’s plot, but in who your character will grow to be. What’s more impressive is that this customization of character not only happens naturally throughout the game, but is reflected in how your character looks. If you fight most of your battles with melee weapons, he’ll become muscular. If you prefer archery, he’ll remain slim and dress in brown. Focus on magic, and he’ll...grow old? I guess using magic is the fantasy equivalent of having kids. No worries, though; looking old doesn’t change your ability to fight or remain attractive to non-player characters (who don’t seem to age, by the way, while you do...which is a welcome design choice when you enter the brothels). Although it’s fun to watch your character grow, it’s purely cosmetic. Your decisions throughout the game, however, are cosmetic. Everything—from how to talk to/deal with people to what tattoos you wear to your haircut—affects how others react to you. Hell’s Angel, metrosexual, or anywhere in between, you pick the outfits (and obtain the scars) to play the part. Likewise, if you generally run around doing good, you’ll acquire a nice glow and people will dig you. Behave poorly, and you’ll grow some devil horns and get those shifty eyes that spell trouble. Would that real life worked the same way, we’d all know from whom to buy our cars. The dilemmas that affect all of this are presented to you almost immediately, and continue throughout. But that’s not the focus of the game. This isn’t The Sims, thank goodness, it’s an action game, and there’s plenty of fighting to be done. The control system for this, unfortunately, is awkward and quite rigid. You pretty much need a multi-button mouse if you want to be any good, and that’s not even enough, by default. The game maps your block maneuver to the click wheel of the mouse, which is all well and good, but I have my click wheel mapped to duplicate the “double-click” command of the side buttons, so it doesn’t work. Fable seems to base its commands on the button’s assigned function, not on the action of clicking the button, so you my find yourself facing some messy reprogramming to get the controls to work properly. For a game that was originally released for the Xbox, you’d think the controls would be much simpler to manage. Despite the epic feel of Fable (epic, in the RPG use of the word, meaning to grow from boy to man and exact some revenge along the way), there’s no real sense of urgency. With the wide availability of health and resurrection vials, dying is both avoidable and pointless. The main story is fine, if a bit tired, and the side quests seem to be there solely to extend the life of the game. This is all okay, though, because the real joy comes from watching your character grow and seeing how he interacts with others. It’s just as much fun to find a wife as it is to chop off some monster heads, as fun to explore new lands as it is to accomplish the quests when you get there. That’s what the RP in the G is all about, after all. And to top it off, the game looks fantastic. Again, as with Tomb Raider: Anniversary, the folks over at Robosoft Technologies have done a fantastic job of porting the game to the Mac, taking advantage of the Mac’s strengths. The animation is smooth and the environments are wonderfully detailed with great lighting effects, which is key in a game that wants you to buy into a mystical world. It may take a bit to get used to the cartoonish appearance of the characters, but it’ll happen. It doesn’t hurt that the ambient sounds are very natural sounding and effective, and the music score is the type you could listen to outside the game and still be impressed. Arriving late as it did (the PC version was released nearly three years ago), I’m glad Feral stuck with Fable: The Lost Chapters to bring it our way. I’m hard pressed to come up with a Mac equivalent, but there’s really no need to, considering how generally well this one was done. The story is a bit tired, the quests can get repetitive, there are some control issues, and character management gets burdensome, but the game’s atmosphere and the connection you’ll develop with your character and the world around him create an immersive gaming experience we haven’t had for quite some time. Hopefully, we won’t have to wait this long to experience it again. Appletell Rating: Buy Fable: The Lost Chapters Full Story » | Written by Kirk Hiner for Appletell. | Comment on this Article »
Similar news about Adventure

Macworld - Dofus game developers prepare Wakfu MMO

Wakfu is a new tactical MMO coming out later this year from the makers of Dofus.
06/18/08
Similar news about Macintosh Game

Yahoo! News Price, specs announced for Penny...

Macworld.com - Hothead Games on Thursday revealed pricing and system specifications for its forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness....
03/28/08
Similar news about Windows Game

Yahoo! News Price, specs announced for Penny...

Macworld.com - Hothead Games on Thursday revealed pricing and system specifications for its forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness....
03/27/08
Similar news about Windows Game

macNN CrossOver Games plays PC games sans...

CodeWeavers today unveiled CrossOver Games, a new optimized version to its Windows virtualization software designed to function exclusively with games. The software is already...
03/25/08
Similar news about PC Game

Macworld - New content pack readied for Xbox...

Freeverse has developed a new content pack for its Xbox Live Arcade version of Marathon: Durandal, the classic first person shooter.
06/17/08
Similar news about Macintosh Game

WRAL.com Video-game news: Xbox aims for...

Real news from the virtual world:
06/17/08
Similar news about RPG